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BattleBob > Commands > Gameplay Commands

Gameplay Commands



Once the BattleBob match has begun, a player is chosen randomly to start first, and they will be prompted to enter a command. Each of these script calls are a choosable action in battle, with all but the basic utility commands using up the player's turn. There are numerous options available, making every BattleBob match a unique experience. Most basic commands have their own advantages and disadvantages to using them, so remember: BattleBob may be a chance-based game but there's still a certain level of strategy to it!



List of available battle commands


`commands `commands is a utility command that lists for the player all other battle commands and simple descriptions of what they do. `commands is a useful script for beginners who are unfamiliar with all of the commands in the game.

`commands does not use up the player's turn in battle, so players shouldn't hesitate to call it if they need it.



The Syntax is as follows:

`commands

Example:

<Nightmare> `commands
-BattleBob- `attack - Attack with the Nightmare Pistols.
-BattleBob- `defend - Defend for one turn to take less damage.
...........



`attack `attack is the most basic command in BattleBob. It allows the player to deal damage using their equipped weapon. Almost all weapons have multiple different strikes they're capable of using (the strike used is chosen at random) each capable of unique effects. The equipped weapon effects the accuracy and critical hit rate of `attack. By default, players have no weapons and will attack with their bare hands (which results in very low damage) but players can acquire weapons via rulesets, the `weapon command, from assists or summons, or in Single Player Mode, from Artifacts. Some weapons or Artifacts may also alter the player's bare hands, allowing them to do more damage by default.

The `attack command can be used in conjunction with the `focus command. If used while focused, `attack uses unique strikes on the player's equipped weapon called focus strikes. Focus strikes are subject to all of the same abilities as normal attack strikes, but in general do more damage and have more useful effects. Unique to `attack, the accuracy and critical hit rate of `attack are directly influenced by the equipped weapon when focused.


Damage dealt with the `attack command is increased by the attacker's Strength (STR) stat, whereas damage taken by the `attack command is reduced by the target's Defense (DEF) stat.


The Syntax is as follows:

`attack

Example:

<Nightmare> `attack
<BattleBob> * Nightmare punches FDSuprema in the face!



`defend `defend is another basic command in BattleBob. It allows the players to regenerate a small amount of health and severely cut the damage dealt to them the next turn. At the start of battle, players regenerate no HP when defending, but the longer the battle drags on, the amount they can regenerate grows, capping off at 5% of their max HP. When the `defend command is used, the amount of HP the player can regenerate drops a little, but can go back up the longer the `defend command is not used afterword. This means that it's impossible for a player to use `defend over and over to constantly regenerate health, since the amount of health regenerated is greater the longer the player goes without using the command.

When defending, players take 1/2 of the damage dealt to them on the next turn. This can be useful when anticipating a high damage attack next turn (such as a focused `attack strike or a `special.) While defending, there's a 10% chance that the player may receive a Critical Guard, which instead completely nullifies damage. BEWARE: There are certain weapons, skills, assists, and summons with Guard Crushing strikes. While these types of attacks are rare, they allow a player to deal 1.5x damage to defending opponents, rather than 1/2 damage, so use `defend with caution.


The `defend command can be used in conjunction with the `focus command. If used while focused, `defend cuts damage in half once more, meaning that the player receives 1/4 of the damage dealt to them on the next turn. Furthermore, the chance of a Critical Guard is doubled, meaning there's a 20% chance of damage being completely nullified. Focused defends are still subject to the same health regen rules and are still vulnerable to Guard Crushing strikes, however.


Damage taken while defending is further reduced by the defending player's Fortitude (FOR) stat. This means that after the damage is cut by `defend, the player's Fortitude kicks in and further reduces the damage. It should also be noted that the animation for `defned and a focused `defend can be independently modified by the player's equipped weapon.


The Syntax is as follows:

`defend

Example:

<Nightmare> `defend
<BattleBob> * Nightmare takes a defensive stance, regenerating 5 HP!



`weapon `weapon is a fundemental BattleBob command that allows the player to change their weapon in the middle of battle. By default, players start with no weapon, so they can only do minimal damage with their bare hands. Using `weapon however will arm the player with a random weapon, opening up all kinds of new possibilities. Weapons effect the types of attacks dealt with `attack, the animation used by `focus, the animations used by `defend, the accuracy and critical hit rate of `attack, and of course define the player's Weapon Type.

Each weapon is assigned a weapon type. These weapon types effect what sorts of skills are available with the `skill command, as well as what sorts of animations the player's ultimate attack may use with the `special command. All weapons available to the player fall into one of the following weapon types:


  • Slashing: Swords and similar weapons. Utilizes skills and animations that rely on the use of a blade.
  • Bludgeoning: Axes, clubs, bats, and other similar weapons. Utilizes skills and animations that describe the player beating the opponent with their weapon.
  • Polearms: Spears and halberds. Utilizes skills and animations that describe the player stabbing or swatting the opponent with a long weapon.
  • Bows: Utilizes skills and animations that rely on the use of a bow.
  • Firearms: Guns and similar weapons. Utilizes skills and animations that describe the player shooting at the opponent.
  • Magic Wands, staves, scythes, whips, and other mage-like weapons. Utilizes skills and animations specifically revolving around the use of magic.
  • Miscellaneous: Bare hands, thrown weapons, weapons without a defined form, general non-weapon objects. Utilizes skills and animations that don't rely on the use of weapons.
  • Ultimate: The rarest weapon type, reserved for unique or powerful weapons. Only utilizes the most powerful skills and the most flashy animations.

The `weapon command can be used in conjunction with the `focus command. If the player uses `weapon while focused, they will receive a random weapon and attack in the same turn. It should be noted that the attack dealt is not a focused strike, and rather a normal attack. This means there is unfortunately little use to using `weapon while focused, but it can be helpful as a backup plan (in the event that the opponent defends or the player is disarmed after focusing.)

`weapon has the unique function of allowing the player to give away their weapon in Double Mode. If the player uses the `weapon command and adds their ally's name afterwords, the player can toss their weapon to their ally. This can be useful if the player has much less HP than their ally but has a powerful weapon.


The Syntax is as follows:

`weapon

`weapon <Ally>

Example:

<Nightmare> `weapon
* BattleBob reaches into his hat and tosses Nightmare the Buster Sword!

<Nightmare> `weapon XeroBloodline
<BattleBob> * Nightmare tosses XeroBloodline the Buster Sword!



`skill `skill is one of BattleBob's offensive commands and a reliable damage dealing action. When called, the player will use a randomly chosen skill against the opponent. The player's weapon may effect the choice of skills however, allowing for unique skills that utilize the player's weapon specifically. Skills executed by the `skill command by default cannot miss (though decreases to the player's accuracy, or increases to the opponent's evasion can still effect skills) and are generally guarenteed to dish out damage to the opponent, but may have other helpful effects such as inflicting status effects, Guard Crushing, or absorbing health.

The `skill command has a weakness, however: After use, the command may need to recharge. The amount of damage dealt by the skill determines how many turns the player must wait before using it again. Starting at 0, a turn of cooldown is added after every 5 damage the skill does. This means that if the skill does 5 or less damage the `skill command can be used again immediately. Up to 10 damage, the player suffers 1 turn of cooldown, up to 15 damage the player suffers 2 turns of cooldown, etc. This means that while `skill is a reliable source of damage, it cannot be the player's only means of dealing damage to the opponent.


The `skill command can be used in conjunction with the `focus command. If used while focused, the skill's damage, accuracy, and Critical Hit Rate are all increased.


Damage dealt with the `skill command is increased by the attacker's Technique (TEC) stat, whereas damage taken by the `skill command is reduced by the target's Constitution (CON) stat.


The Syntax is as follows:

`skill

Example:

<Nightmare> `skill
<BattleBob> * Nightmare uses the Kamehameha Wave!
<BattleBob> * Nightmare takes a wide stance and places his wrists together "Kamehame...." A bright blue energy shines between his hands! "HAAAA!" Nightmare throws his hands forward and fires a ray of blue energy at FDSuprema!



`assist `assist is one of BattleBob's offensive commands, offering a wide array of effects ranging from incredibly useful to strategically compromising. When called, the player will call for assistance and be helped by a random ZV character. Assists differ from skills in the sense that while skills are a reliable source of damage, assists may not always deal damage to the opponent. Many assists deal damage, but many others will heal the player, give the player weapons, or disarm the opponent (taking their weapon away.) All of these effects can be useful under certain conditions, but due to the unpredictable nature of assists, it can be a bit of a gamble to use the command.

Assists called by the `assist command by default cannot miss (though decreases to the player's accuracy, or increases to the opponent's evasion can still effect assists) and are generally guarenteed to help the player in some way. The player cannot call for an assist two turns in a row, however, and after each use the `assist command must recharge for 1 turn.


The `assist command can be used in conjunction with the `focus command. If used while focused, the assist's damage, accuracy, and Critical Hit Rate are all increased.


Damage dealt with the `assist command is increased by the attacker's Charisma (CHA) stat, whereas damage taken by the `assist command is reduced by the target's Reflex (REF) stat.


The Syntax is as follows:

`assist

Example:

<Nightmare> `assist
<BattleBob> * Nightmare calls for an assist! Alice answers the call!
<BattleBob> * Alice runs up to Nightmare! "Where's the bad guy!? Let me at 'em!" Alice runs over and bonks FDSuprema on the head! "Take THAT!"



`summon `summon is one of BattleBob's offensive commands, offering consistently powerful effects, but at the cost of making a dangerous gamble as not all summons are friendly toward the player. When called, the player will have to sacrifice 5 HP to perform a dark ritual, summoning something powerful into battle. Summons are similar to assists in that they have a high chance of dealing damage to the opponent, healing the player, or even giving the player a weapon. The danger comes from the fact that many summons will react in some hostile nature and blindly attack, which may backfire on the player and damage them as well. Between the cost of sacrificing HP to call them, their unpredictable nature, and the fact that summons in general are quite powerful, the `summon command should be used with extreme caution.

Summons called by the `summon command by default cannot miss (though decreases to the player's accuracy, or increases to the opponent's evasion can still effect summons) and are generally guarenteed to act in some way. In the event that the summon does miss the opponent, the 5 HP cost of using `summon is waived. The player cannot call for a summon two turns in a row, however, and after each use the `summon command must recharge for 1 turn.


The `summon command can be used in conjunction with the `focus command. If used while focused, the summon's damage, accuracy, and Critical Hit Rate are all increased.


Damage dealt with the `summon command is increased by the attacker's Magic (MAG) stat, whereas damage taken by the `summon command is reduced by the target's Wisdom (WIS) stat.


The Syntax is as follows:

`summon

Example:

<Nightmare> `summon
<BattleBob> * Nightmare performs a dark ritual at the cost of 5 HP and summons Majeh's couch onto the battlefield!
<BattleBob> * Majeh's couch gruesomely devours everything in sight!



`rift `rift is one of BattleBob's offensive commands, allowing the player to sacrifice their weapon to call a random assist or summon. The `rift command can only be used if the player has a weapon equipped, and afterwords the player will be unarmed. Weaker weapons will produce assists from the rift, whereas stronger weapons will produce summons from the rift. `rift isn't particularly helpful generally, but it can be a useful means of discarding a weak weapon, or a last ditch effort to get in a blow against an opponent near the end of battle.

Assists and summons called by the `rift command by default cannot miss (though decreases to the player's accuracy, or increases to the opponent's evasion can still effect them) and are generally guarenteed to take effect.


The `rift command can be used in conjunction with the `focus command. If used while focused, aid called from the rift's damage, accuracy, and Critical Hit Rate are all increased.


Damage dealt with the `rift command depends on whether an assist or a summon is called from the rift. In the event of an assist, damage is increased by the attacker's Charisma (CHA) stat, and is reduced by the target's Reflex (REF) stat. In the event of a summon, damage is increased by the attacker's Magic (MAG) stat, and is reduced by the target's Wisdom (WIS) stat.


The Syntax is as follows:

`rift

Example:

<Nightmare> `rift
<BattleBob> * Nightmare tosses the Z-Saber into a reality rift, summoning Xistar into battle!



`sandwich `sandwich is one of BattleBob's few defensive commands, allowing the player to potentially heal themselves. When called, Bob serves the player some food from one of his three fridges. The fridge Bob reaches into depends on how often the `sandwich command is used.

The three fridges Bob may reach into are:


  • Crusty Fridge: Food from the crusty fridge tends to be of low quality if not outright rancid. The player may receive a miniscule heal, or could even take damage eating food from this fridge.
  • Unremarkable Fridge: Food from the unremarkable fridge tends to be just that: Unremarkable. The player should recover a small amount of health eating food from this fridge.
  • Magnificent Fridge: Food from the magnificent fridge is high quality and delicious! The player is guarenteed a decent heal from the magnificent fridge, and may even be blessed with other helpful effects.

The `sandwich command can be used as often as the player likes, but the longer the player goes without using the `sandwich command, the better the food will be. The player can get a hint as to what kind of food Bob has on hand by using the `stats command, the "Sandwich Quality" field is usually a fair indicator of how good the player's heal will be when using `sandwich.


Sandwiches acquired by use of the `sandwich command cannot miss, regardless of the player's accuracy. However, if the player's Appetite (APP) stat is lowered too low by a status effect or Artifact, the `sandwich command can be disabled.


The `sandwich command can be used in conjunction with the `focus command. If used while focused, the chance of a Critical Heal from eating a sandwich is increased.


Both damage dealt and health recovered with the `sandwich command are increased by the attacker's Appetite (APP) stat.


The Syntax is as follows:

`sandwich

Example:

<Nightmare> `sandwich
* BattleBob reaches into his magnificent fridge and serves Nightmare a slice of blueberry pie!



`focus `focus is a support command that allows the player to expend a turn to build up energy, powering up their next action. The `focus command is compatible with nearly every battle command in BattleBob, almost always increasing damage, accuracy, and the Crit Rate of the following action.

Focusing effects the following commands:


  • `attack: Uses a unique strike based on the player's weapon. Modifies damage, accuracy, and Critical Hit Rate depending on the player's weapon.
  • `defend: Cuts damage taken on the next turn by 1/4 instead of the usual 1/2. Doubles the chance of a Critical Guard.
  • `weapon: Allows the player to acquire a new weapon and attack in the same turn.
  • `skill: Increases damage, accuracy, and Critical Hit Rate.
  • `assist: Increases damage, accuracy, and Critical Hit Rate.
  • `summon: Increases damage, accuracy, and Critical Hit Rate.
  • `rift: Increases damage, accuracy, and Critical Hit Rate.
  • `sandwich: Increases the chance of receiving a Critical Heal.
  • `taunt: Lowers the opponent's Special Charge by 30% instead of the usual 20%.
  • `special: Increases damage and the chance of a Critical Hit.

The animation used to describe the player focusing is effected by the player's equipped weapon. If the weapon does not modify the focus animation, the player will simply be described as "focusing energy." The `focus command cannot be used to any usefulness when the player is already focused. Focusing two turns in a row will simply result in a comical focus failure message, which will cancel the player's focus and have no effect on the opponent.


When focused, damage dealt with the `attack, `skill, `assist, `summon, or `special command is increased by the attacker's Mind (MIN) stat, meaning that the player's Mind stat will stack with any damage increases offered by `focus by default.


The Syntax is as follows:

`focus

Example:

<Nightmare> `focus
<BattleBob> * Nightmare begins focusing energy...



`taunt `taunt is a support action that lowers the opponent's Special Charge, may inflict a status on the opponent, and is generally annoying. The `taunt command serves little purpose than to annoy an opponent trailing behind. However, taunting will lower the opponent's Special Charge by 20% and has a 10% chance of inflicting the Rage status on the opponent. The Rage status forces the opponent to attack blindly with their weapon for several turns. This can be used to the player's advantage if the opponent has a weak weapon.

The `taunt command can be used in conjunction with the `focus command. When focused, taunting will decrease the opponent's Special Charge by 30% instead of the usual 20%.


Taunting doesn't cause any damage to the opponent, and for the most part is a waste of a turn. It should be used wisely and sparingly.


The Syntax is as follows:

`taunt

Example:

<Nightmare> `taunt
<BattleBob> * Nightmare sticks his tongue out at FDSuprema!



`special `special is one of BattleBob's offensive commands and a powerful damage-dealing option that can turn the tide of a fight. When called, the player will use a randomly chosen special against the opponent. The player's weapon may effect the animation the chosen special uses, but unlike with skills has no effect on the choice of specials. Specials executed by the `special command cannot miss regardless of the player's accuracy and the opponent's evasion, and are guarenteed to dish out damage to the opponent.

The `special command cannot be used freely though. From the start of battle, the player's Special Charge starts growing, and after about 10 turns, the player is able to use their special. Once the special is used, the player's Special Charge resets back to 0%.


By default, a random special is chosen when the player calls the command, but players are able to set a Signature Move when outside of battle that will always be called as their special in battle. (For more information on Signature Moves, read the article on Player Profiles.)


The `special command can be used in conjunction with the `focus command. If used while focused, the special's damage and Critical Hit Rate are increased.


Damage dealt with the `special command is increased by the attacker's Spirit (SPI) stat, whereas damage taken by the `special command is reduced by the target's Resiliance (RES) stat.


The Syntax is as follows:

`special

Example:

<Nightmare> `special
<BattleBob> * Nightmare unleashes the Kamehameha Wave!
<BattleBob> * Nightmare takes a wide stance and places his wrists together "Kaaa..." he begins gathering energy between his palms "Meee..." the energy glows a bright blue color, expanding in his hands "Haaa...." the energy lights up brightly, beams of light shining from between his fingers as the gathered energy approaches full charge "Meee...!"
<BattleBob> * Nightmare thrusts his palms forward "HAAAAA!!!" A large ray of energy is unleashed from Nightmare's hands, ripping through the air and crashing into FDSuprema, engulfing him in the deadly energy as it carries on for miles!



`reload `reload is a support action that works in conjunction with certain types of weapons. Ammunition type weapons will expend ammo when used in battle, and when an ammunition type weapon runs out of ammo, they become virtually useless. Using the `reload command, the player can reload their weapon and make it suitable for battle once again.

Not all weapons are worth the effort of reloading. Players should use their judgment to determine whether the weapon would be worth expending a turn to reload given battle conditions.



The Syntax is as follows:

`reload

Example:

<Nightmare> `reload
<BattleBob> * Nightmare pops the empty magazine out of his AK-47 and replaces it with a fresh clip!



`item `item is a support action exclusive to Single Player Mode. Certain Artifacts can be used with the `item command to make use of various useful effects in battle. The possibilities of items are endless!

If the player has only one item, simply calling the `item command will use the item. If the player has more than one item in their possession, the player must specify which item to use with a number.


For more information on Artifacts, read the article on Artifacts.



The Syntax is as follows:

`item

`item <Item Number>

Example:

<Nightmare> `item
<BattleBob> * Nightmare reaches into his pocket and pulls out a Grenade!

<Nightmare> `item 2
<BattleBob> * Nightmare reaches into his pocket and pulls out a Potion!



`pass `pass is a support action that allows the player to stand their ground and skip a turn. `pass has no other effects besides skipping the player's turn.


The Syntax is as follows:

`pass

Example:

<Nightmare> `pass
<BattleBob> * Nightmare stands his ground.



`flee `flee is a support action that allows the player to instantly end the battle. In the event that the player for whatever reason cannot or does not wish to continue the battle, they can use the `flee command to run from the fight.

Unfortunately, fleeing battle counts as a loss for the player. If possible, using `suspend or `pause to take a break from the game may be a better option.



The Syntax is as follows:

`flee

Example:

<Nightmare> `flee
<BattleBob> * Nightmare has fled.



`stats `stats is a utility command that displays useful statistics for the player in battle. `stats will show the player all of their cooldowns, their equipped weapon, any status effects, and whether or not their special is ready. In addition, `stats gives the player a hint regarding the quality of food they would receive from `sandwich on the current turn.

`stats does not use up the player's turn in battle, and can even be used if it's not their turn.



The Syntax is as follows:

`stats

Example:

<Nightmare> `stats
-BattleBob- You have 70/100 HP.
-BattleBob- You currently have Force Edge equipped.
-BattleBob- You cannot use `skill for another 1 turn(s).
-BattleBob- Sandwich Quality: Less than impressive...