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BattleBob

Standard (2P) Mode

- Introduction

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- Battle Setup

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- Player Profiles

- Records and Stats

- Single Player Controls

Single (1P) Mode

- Introduction

- Stats

- Artifacts

- Classes

- Master NPC List

Double (4P) Mode

- Introduction

- Team Functions

BattleBob > Commands > Single Player Controls

Single Player Controls



There are numerous functions useful in BattleBob's Single Player Mode exclusively. When Bob is not in Battle Mode, it's possible for players to view their Artifacts, view and set their Class, and use their Zenny to shop for new Artifacts either in Bob's Artifact Shop or the Artifact Capsule Machine.


For more information on Artifacts, Classes, and Zenny, please read the Single (1P) Mode articles.




Single Player Commands


`artifact `artifact allows the player to view their bag containing all of the Artifacts they've collected.

`artifact is a simple but useful script. Being able to reference what Artifacts the player has allows for opprotunities to formulate new strategies, as well as decide what Artifacts may not be useful to them should they decide to go shopping and may need to discard an artifact.



The Syntax is as follows:

`artifact

Example:

<Nightmare> `artifact
-Bob- Collected Artifacts
...........



`class `class allows the player to view their current selected Class, as well as the list of Classes they've currently unlocked. The `class command also allows for the player to set their class by specifying a number after the script call. The number corresponds to how the Class is numbered on the list printed when calling `class.

For more information on Classes, read the article on Classes.



The Syntax is as follows:

`class

`class <Class Slot>

Example:

<Nightmare> `class
<Bob> Your current Class is: Novice.
-Bob- Available Classes
-Bob- 1. Novice
-Bob- To select a class, use `class <classSlot>

<Nightmare> `class 1
<Bob> Your Class has been changed to: Novice.



`shop The `shop command allows the player to view an Artifact shop featuring 5 individually priced Artifacts and purchase them with their Zenny. There is a different shop for each Rank, meaning that E Ranked players and D Ranked players won't view the same shop when using the `shop command. The stock in the shop is randomly generated, and refreshes every day at 12:00 am PST.

Only one player can interact with the shop at a time, so players are given a 1 minute time limit to do their business in the shop. Once the shop is open, the player will be given the choice of either making a purchase (by using the `purchase command and adding a number for the Artifact in the shop) or to exit the shop ( by using the `exit command.) If the player's transaction isn't completed in 45 seconds, Bob will notice them a reminder. If after 1 minute the transaction isn't complete, Bob will forcibly exit the player from the shop.



The Syntax is as follows:

`shop

`purchase <Item Number>

`exit

Example:

<Nightmare> `shop
-Bob- Welcome to the E Rank shop! Have a look at our wares!
...........

<Nightmare> `purchase 2
<Bob> * Nightmare hands over 600 zenny...
<Bob> * Nightmare receives a Lapel Flower!
<Bob> Nightmare stuffs a Lapel Flower into his bag.

<Nightmare> `exit
-Bob- Thank you! Come back later!



`capsule The `capsule command allows the player to use their Zenny and purchase a random Artifact for a flat cost. There are different Capsule Machines for each rank, so E Ranked players would have different possibilities than D Ranked Players. The Capsule Machine is similar to the Artifact Shop in a lot of ways, but is also very different. There are pros and cons to using the Capsule Machine:

PROS
  • Flat Cost + Random Artifact means rarer and expensive Artifacts could be purchased for much less than they're worth
  • Players always have access to entire pool of Artifacts instead of only 5 per day
CONS
  • Flat Cost + Random Artifact means common and cheap artifacts could be purchased for much more than they're worth
  • Players have no idea what they're getting and may very well get an Artifact they already own or a useless Artifact

The player can call the Capsule Machine with the `capsule command. Once the Capsule Machine is called, the player will be informed of the cost (the cost depends on the player's rank) and will be asked whether or not they want to make the purchase. If the player wishes to put Zenny in the Capsule Machine, they can do so with the `yes command. If the player decides to back down, they can exit the Capsule Machine by answering with the `no command.


Since only one player can access the Capsule Machine at a time, players are given 1 minute to complete their transaction. If after 30 seconds the player still has not made their purchase, Bob will notice them a reminder. If 1 minute passes without the transaction being completed, Bob will forcibly exit the player from the Capsule Machine.



The Syntax is as follows:

`capsule

`yes

`no

Example:

<Nightmare> `capsule
-Bob- Puchase from the E Rank Capsule Machine costs 500z.
-Bob- You currently have 1000z in your wallet. Would you like to make a purchase? [`yes/`no]

<Nightmare> `yes
<Bob> * Nightmare puts 500 zenny into a capsule machine...
<Bob> * Nightmare got a Traveler's Cloak!
<Bob> Nightmare stuffs a Traveler's Cloak into his bag.

<Nightmare> `no
-Bob- Thank you! Come back later!