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Post by Ztrl on Apr 17, 2013 12:21:05 GMT -5
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Post by Nightmare on Apr 17, 2013 12:32:48 GMT -5
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Post by FDSuprema on Apr 18, 2013 0:13:37 GMT -5
gdfjsakljgds;fakd YES! YES! YES!
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Post by Andrew on Apr 18, 2013 0:58:34 GMT -5
I feel like this multi-level idea is going to fail miserably. I don't know why I have this feeling, I just have this gnawing feeling that it's going to be more of a hassle than interesting.
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Post by Ruinaru on Apr 18, 2013 6:11:01 GMT -5
They already pulled it off with ALttP, though... It seems to be more prominent this time around, but it's not like it's a a huge gammble... The turning into a drawing thing is all I'm worried about. But I'm sure it'll be fine.
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Post by FDSuprema on Apr 21, 2013 17:33:16 GMT -5
I feel like this multi-level idea is going to fail miserably. I don't know why I have this feeling, I just have this gnawing feeling that it's going to be more of a hassle than interesting. They already pulled it off with ALttP, though... It seems to be more prominent this time around, but it's not like it's a a huge gammble... The turning into a drawing thing is all I'm worried about. But I'm sure it'll be fine. A Link to the Past did add a feeling of depth, but it wasn't very prominent in puzzle solving. Though almost every subsequent Top-Down Zelda has had puzzles utilizing the simulation of depth that was first introduced in A Link to the Past, though again, they haven't been very prominent. A Link to the Past 2, from the looks of it, will play like a Top-Down Zelda, but with the addition of being a more three dimensional world, which honestly seems like a brilliant idea to me. I'm just hoping we get to see some variation of the Roc's Feather or Cape again, cause it seems like it'd be perfect for the kind of gameplay they're hyping for aLttP2.
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Post by Ztrl on Jun 12, 2013 1:05:25 GMT -5
Game's title is officially:
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Post by Vile on Jun 17, 2013 22:36:47 GMT -5
Haha, I get it. Link. /shot
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Post by Tony on Jun 18, 2013 0:51:57 GMT -5
Just coming in here... changing the name of the thread... don't mind me.
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Post by Ztrl on Aug 8, 2013 23:04:29 GMT -5
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Post by Ztrl on Oct 1, 2013 22:34:18 GMT -5
During the latest Nintendo Direct presentation, Nintendo president Satoru Iwata revealed that The Legend of Zelda: A Link Between Worlds will arrive on 3DS on November 22 in Europe (also the release date for North America). He also revealed that the game will dramatically alter the traditional Zelda formula, allowing players to tackle dungeons in whatever order they choose. This will be possible thanks to a special shop where Link can rent and purchase items that would normally only be found in dungeons, including series staples like the hookshot, boomerang and hammer.
Zelda is one of Nintendo's most entrenched series, so seeing the company make such a large departure is pretty surprising. We'll see if it pays off come November.
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Post by Nightmare on Oct 1, 2013 23:02:38 GMT -5
I feel like this is worth noting as well. Even if it is just a background item I'm still amused.
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Post by Ztrl on Oct 24, 2013 19:31:09 GMT -5
OK, time for some huge announcements if you haven't been keeping up with the news.
First off, new trailer:www.zeldauniverse.net/zelda-news/a-link-between-world-trailer-reveals-lorule-and-villains-obsession-with-drawings/www.zeldauniverse.net/zelda-news/aonuma-hints-at-majoras-mask-connection-to-a-link-between-worlds-possibility-of-a-remake/The Zelda series is known for its complex puzzles and dungeons. After constant trial and error, you are filled with pride as you finally figure them out and become a hero. Having someone guiding you, telling you what to do and where to go takes the challenge out of the game, and the challenge is what makes it fun! Many Zelda fans have complained that recent installments of the series are far too easy. In true Aonuma fashion, he listened to the fans. In a recent Polygon interview, Aonuma discusses A Link Between Worlds and satisfying as many people as possible. More after the jump. One of his strategies for tougher gameplay comes straight from its predecessor, A Link to the Past. ALBW boasts a non-linear, open world. Like ALttP, the player won’t have someone shepherding them around. “We wanted to make it a game where it would be fun to get stuck and be lost,” he said. “I think that one thing all game developers worry about when they’re putting something into a game is, ‘Will people notice it? Will people realize what they’re supposed to do?’ And we kind of have a bad habit of hand-holding, trying to make things easier for everyone…But more and more, I start to think that that kind of isn’t actually that fun.” What’s tricky is appealing to both the veteran gamers and the younger, less experienced ones. Aonuma and his team were therefore tasked with determining where and how often to place hints. “There’s actually one area in the game where I fought for three days with my director over whether we should have a hint in there or not. As a result, after the end of that we actually decided to take it out, so if that part of the game is too difficult, it’s my fault…But it’s fine, it’ll be fine!” Source--------- In many recent Zelda games, there are tons and tons of rupees scattered across the world. Whether they are hidden in chests or gained from defeating enemies, rupees are a huge part of Zelda. But have you noticed how you often accumulate vast amounts of rupees, but then have nothing worthwhile to spend them on? Aonuma hopes to change that. In a recent Shacknews interview, Aonuma talked about the challenge in making rupees meaningful in the upcoming A Link Between Worlds, as well as giving details on how the rental system works within the game. Hit the jump for the full scoop. Read More---------------- www.zeldauniverse.net/zelda-news/aonuma-confirms-hero-mode-for-a-link-between-worlds/------------------ And last, but not least in any way.IGN recently posted about A Link Between Worlds, including new details about the game and some additional comments from our friend, Eiji Aonuma, about game difficulty in the Zelda series. Have you ever felt bored playing a Zelda game? Did you feel like your hand was being held as you worked your way through the dungeons in a specific order? Well, Aonuma has listened to your concerns and had a few things to say about game difficulty. A Link Between Worlds doesn't follow the traditional dungeon structure in Zelda games, and promises to be innovative and surprising. For example, the first dungeon requires that you rent items (a bow and a lamp) from a merchant wearing a rabbit hat who sets up shop in your cottage. The world of Hyrule itself is also completely open, without any fogged out or closed off areas. Aonuma said: Aonuma also commented on the history of Zelda games. More specifically, he talked about how ALBW isn’t a remake, but as a sequel to A Link to the Past, its intimately connected to the series past. Despite that connection, ALBW abondons many of the conventions long-term Zelda fans are used to, addressing fan concerns about being “bored” when playing games in the series. Aonuma said: Although ALBW is going to be a unique and exciting adventure, there are still some parts of the game that pay homage to previous games in the series. For example, the opening echoes The Ocarina of Time, in that Link dreams of princess Zelda being snatched away by some nameless, looming, pig-shaped evil, and A Link to the Past, in which a dream leads Link through the Hyrule Castle gardens to the bowels of the castle, where Zelda sits captive. When you visit Hyrule Castle in ALBW, you will also see paintings depicting The Ocarina of Time, where the Seven Sages sealed Ganon away. Impa appears as an old woman in the game, and Dampe the gravekeeper also makes an appearance. Same goes for Sahasrahla from A Link to the Past. As for some new details, IGN revealed that one of the earlier dungeons features torches, bats, and a level puzzle. There is also a lever puzzle that drops snakes on your head if you pick the wrong one. Later in the game, new villain Yuga appears and begins turning the descendants of the Seven Sages into paintings and stealing them away. Eventually, Link’s ability to transform himself into a painting is introduced. It seems like Aonuma and the other developers have been able to create a Zelda game that is fresh and full of mysteries to discover. I can’t wait to explore everything that A Link Between Worlds has to offer!
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Post by Ztrl on Nov 1, 2013 11:22:22 GMT -5
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Post by Ztrl on Nov 14, 2013 15:10:41 GMT -5
Joystiq.com gives The Legend of Zelda: A Link Between Worlds a 5/5
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