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Post by Ztrl on Apr 27, 2006 19:56:41 GMT -5
Nintendo today announced the official name of its upcoming console, previously code-named Revolution: Wii. An official statement released by Nintendo stated the following: "Introducing... Wii. As in "we." While the code-name Revolution expressed our direction, Wii represents the answer. Wii will break down that wall that seperates videogame players from everybody else. Wii will put people more in touch with their games... and each other. But you're probably asking: What does the name mean? Wii sounds like "we," which emphasizes the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii. Wii has a distinctive "ii" spelling that symbolizes both the unique controllers and the image of people playing it. And Wii, as a name and a console, brings something revolutionary to the world of videogames that sets it apart from the crowd. So that's Wii. But now Nintendo needs you. Because it's really not about you or me. It's about Wii. And together, Wii will change everything." DSR will have more on this breaking news very soon. For now check Nintendo's Amaerican Site
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swimstud600
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Post by swimstud600 on Apr 27, 2006 20:48:24 GMT -5
omg thats gay
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Post by Ztrl on Apr 27, 2006 20:51:53 GMT -5
What he said....
OMFG! rolfoplmao
No matter what the name it I, for one, shall always call it by it's true name: "Nintendo Revolution".
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swimstud600
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Post by swimstud600 on Apr 27, 2006 21:00:08 GMT -5
I don't think it'll catch on, people will still call it the revolution cuz lets face it, thats way cooler. And wii just shows how dumb the people at Nintendo can be.
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Post by Ztrl on Apr 27, 2006 23:38:26 GMT -5
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Post by Ztrl on Apr 28, 2006 13:57:51 GMT -5
"So that's Wii. But now Nintendo needs you. Because it's really not about you or me. It's about Wii. And together, Wii will change everything."
i could get use to it sounds pretty cool after they explain it
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swimstud600
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Post by swimstud600 on Apr 28, 2006 14:58:35 GMT -5
I'm still going with Revolution. Not this Wii garbage
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Post by Ruinaru on Apr 28, 2006 15:37:17 GMT -5
Personally, I'm bewildered. What the heck kind of drugs are they smoking? Revolution > "Wii"
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Post by Nightmare on Apr 28, 2006 18:47:26 GMT -5
I shall refer to it as the Revolution. "Wii" sounds plainly dumb. When I work at Nintendo, Imma gonna make sure they don't pull a stunt like that one again...
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Post by Ztrl on Apr 28, 2006 19:44:51 GMT -5
I'm hoping that it's a reeally really late April fools joke....
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Post by Ztrl on Apr 28, 2006 20:54:46 GMT -5
In an interview with Steve Manning, a big dog at Igor International, a company who named The Signature at MGM Grand and MTV’s URGE, it is revealed why he thinks Nintendo has released a fake name for their new system.
"Allowing your audience to vent is not SOP [standard operating procedures] in a name announcement, and also telegraphs that Nintendo knows what a stinker this name would be." He also says "It’s not possible to engineer a worse name for this product." Another point, which could be the biggest giveaway of all with this whole story, is the fact that Wii has no registered trademarks. Not with Nintendo, not in the US, not in Japan. One of us could potentially trademark the name right now. If Wii was the real system name, wouldn't the trademark have been snatched up months ago, or at least at this point after announcing it? "This leads us to conclude that Nintendo has in fact registered the real name under a dummy corp, which is SOP when trying to keep a name secret prior to launch."
With "Wii", Nintendo is obviously creating a new buzz, and they hope it is enough to bring people into the name. People will hear the name, look it up, and find more about it. After all the buzz regarding the name simmers, E3 will be the chance for the real Revolution name to be announced.
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swimstud600
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Post by swimstud600 on Apr 28, 2006 22:01:02 GMT -5
Guess we'll have to wait till E3 then...
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Post by RELLIK on Apr 28, 2006 23:55:54 GMT -5
meh... i think weleven with that title or wifi. lame man. i mean ive really hated just bout every titttle except nintendo entertainment system and the super nintendo entertainmant. theres what 64. suppost ta be for 64 sided polygons, ds dual screen, gameboy i call lameboy. then the game"cube" thats super man. sp small pocket etc. i kinda hate every console name there is i guess. still this takes the top a da crap pile.
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Post by Ztrl on May 8, 2006 5:13:07 GMT -5
Nintendo gave TIME the first look at its new controller but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeldis a Warioware title (Wario being Marios shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. Theyre geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent. In one hot minute, I use the controller to swat a fly, do squat-thrusts as a weight lifter, turn a key in a lock, catch a fish, drive a car, sauté some vegetables, balance a broom on my outstretched hand, color in a circle and fence with a foil. And yes, dance the hula. Since very few people outside Nintendo have seen the new hardware, the room is watching me closely.
Its a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. Its almost like theater: the fourth wall between game and player dissolves. The sense of immersion the illusion that you, personally, are projected into the game worldis powerful. And theres an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when youre jumping around and shaking your hulamaker, everybodys having a good time.
After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendos Disneyesque standards) fantasy adventure. Now Im Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and Im smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I dont so much put the controller down as have it pried from my hands.
John Schappert, a senior vice president at Electronic Arts, is overseeing a version of the venerable Madden football series for Nintendos new hardware. He sees the controller from the auteurs perspective, as an opportunity but also a huge challenge. Our engineers now have to decipher what the user is doing, he says. Is that a throw gesture? Is it a juke? A stiff arm? Everyone knows how to make a throwing motion, but we all have our own unique way of throwing. But consider the upside: youre basically playing football in your living room. To snap the ball, you snap the remote back toward your body, which hikes the ball, Schappert says. No buttons to press, just gesture a hiking motion, and the balls in the hands of the QB. To pass the ball, you gesture a throwing motion. Hard, fast gestures result in bullet passes. Slower, less forceful, gestures result in loftier, slower lob passes. It truly plays like nothing youve ever experienced.
But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Dont listen to your customers. The hard-core gaming community is extremely vocalthey blog a lot but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. [Wii] was unimaginable for them, Iwata says. And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds.
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Post by Sonic on May 8, 2006 9:40:30 GMT -5
Well damn, that makes it sound even more awesome, can't wait for it. And it won't be called Wii? Thank god!
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