Yeah, youtube commenters are pretty much garbage, Zaf. Sure, it's a little rough around the edges, but that doesn't make it an inherently bad game. It's best if you don't let them get you down, and just keep on trucking, keep on improving the game until they can go eat their words. You can do it.
Going through my old logs from my desktop, probably gonna edit this to add any more I find as well.
[15:34] <Snooze_Cat> I hate Let's Plays [15:34] <Suprema|Dreamland> You would. [15:34] <Nightmare> Must slit throat. [15:34] <Nightmare> Let's Plays suck. [15:35] <Snooze_Cat> If I wanted to watch someone play a game I'd watch myself play that game [15:35] <Snooze_Cat> By playing that game [15:35] <Nightmare> Exactly. [15:35] <Nightmare> lawl [15:35] <Snooze_Cat> Its like [15:35] <Snooze_Cat> I could read this book, or I could watch someone else do it [15:35] <Tony> ... [15:36] <Tony> They do have something like that already Ztrl. [15:36] <Tony> It's called an "Audio Book". [15:36] <Tony> Just saying.
[15:38] <Nightmare> Is anyone really surprised by Sony ripping off the Wii? [15:38] <Snooze_Cat> No [15:38] <Tony> No. [15:38] <Nightmare> Sony hasn't had a good original idea since the PS2. [15:39] <Nightmare> Actually no. [15:39] <Nightmare> PS1. [15:39] <Nightmare> PS2 was just PS1 but prettier. Nothing original about it. [15:39] <Suprema|Dreamland> Indeed. [15:39] <Random> the PS1 was nintendo's idea in the first place, nightmare [15:39] <Nightmare> Any new features PS2 had compared to 1 was on the Dreamcast first. [15:39] <Nightmare> crap that's right. [15:39] <Nightmare> trucking Sony. [15:39] <Suprema|Dreamland> XD [15:39] <Snooze_Cat> XD [15:39] <Suprema|Dreamland> Wow. [15:40] <Tony> PlayStation: Originality is hard. [15:40] <Nightmare> XD
The Origin of 72
[19:10] <Cem> NIGHTMARE [19:10] <Nightmare> Hm? [19:10] <Cem> What's the origin of 72? [19:10] <Nightmare> It actually was from a dumb inside joke between my brother, sister, and I that caught on over here. [19:12] <Nightmare> Which ORIGINALLY was while we were doing our third playthrough of Tales of The Abyss together, we were skipping all the dialogue and making up our own story, just cause we'd already seen it all twice before... And I forget where exactly but we'd seen the number 72 somewhere while Asch was in the party. [19:12] <Cem> That's.. kind of anticlimatic [19:13] <Nightmare> And in our original dialogue Asch was confused about it's signifigance and he left the party because he wanted to investigate. And every subsequent appearance he was giving us an update on his findings of what was originally perceived as an irrelevant thing. [19:13] <Cem> xD [19:13] <Nightmare> But as the game drug on Asch's appearances got weirder and his investigation turned obsession as it started to turn into a huge conspiracy that was unraveling. [19:14] <Nightmare> To a point where he became psychotic and devoted to the defeat of this unseen force known only by the number 72. [19:14] <Nightmare> At the peak of his crazy he took to riding a chicken as he traveled the world after the party took off with the Albiore... [19:15] <Nightmare> Hence the Asch-riding-a-chicken doodle I did, which was just something I scribbled in pen while we were playing... [19:15] <Cem> xD [19:15] <Nightmare> The game ended and Asch never did discover the secret, though it's presumed the knight that killed him was an agent of 72. [19:15] <Cem> xD [19:16] <Nightmare> But after we beat the game we started noticing an awful lot of 72 in strange places, often related to strange and/or bad events. [19:16] <Nightmare> So the conspiracy kind of came to life. [19:16] <Snooze_Cat> Like Marlboro cigarettes [19:16] <Nightmare> And because it was something I was reliving constantly it eventually was brought up on ZV. [19:16] <Snooze_Cat> 72's [19:16] <Nightmare> And then spiraled out of control in the ZV community. [19:17] <Nightmare> Where 72 became known as an unknown omen of evil and Asch-riding-a-chicken being the key to it's destruction. [19:17] <Snooze_Cat> I seriously see that number far too often [19:17] <Nightmare> Me too. [19:17] <Nightmare> It's weird. [19:17] <Nightmare> So, yeah. That's the origin of 72. [19:18] <MetalGearXero> Now you know. [19:18] <Cem> Thanks xD [19:18] <MetalGearXero> And knowing's half the battle.
[04:27:34 AM] <NMMZ|Away> `change [04:27:34 AM] * Phil Class Changes NMMZ|Away to a... Gilseller! [04:27:40 AM] * NMMZ|Away is now known as Thfa [04:27:46 AM] <Thfa> u buy gil [04:27:50 AM] <Thfa> giev me $$$ [04:27:55 AM] <Tony> God dman, it Thfa! [04:27:56 AM] <Tony> No! [04:27:59 AM] <Aerin> xD [04:28:05 AM] <Thfa> u want gil [04:28:05 AM] <Tony> We don't want any Gil! [04:28:11 AM] <Tony> No! [04:28:13 AM] <FDSuprema> I want gil [04:28:14 AM] <Tony> Go away! [04:28:16 AM] <Tony> ... [04:28:18 AM] <Thfa> $$$ 4 gil [04:28:31 AM] <Thfa> i giev gil [04:28:33 AM] * FDSuprema gives Thfa $$$ [04:28:35 AM] <Thfa> u giev $$$ [04:28:46 AM] <Thfa> how much [04:28:50 AM] <Tony> `change Thfa [04:28:51 AM] * Phil Class Changes Thfa to a... Cavalier! [04:28:53 AM] <FDSuprema> all the $$$ [04:29:14 AM] <Thfa> only need about 3.50 [04:29:21 AM] <FDSuprema> ...! [04:29:23 AM] <Tony> ... [04:29:28 AM] <Tony> I fudgeING KNEW IT! [04:29:53 AM] <Thfa> ;)? [04:30:02 AM] <Tony> God damn Loch Ness Monster! Always trying to get my tree-fiddy! [04:30:15 AM] <Thfa> u want gil? [04:30:30 AM] <Aerin> Oh my god I'm dying [04:30:30 AM] <Tony> `change Nightmare [04:30:31 AM] * Phil Class Changes Nightmare to a... Calculator! [04:30:34 AM] <Thfa> [04:30:36 AM] * Thfa is now known as Nightmare
« Last Edit: Feb 24, 2017 7:36:51 GMT -5 by FDSuprema »
The raging flame, whose lapping tongues but a moment ago had threatened to scorch the underbelly of the sky, had regressed to wisps of smoke unfurling hypnotically in the cool breeze. An elderly knight, a veteran of countless campaigns, lies half buried in smoldering debris with limbs entangled with those of fallen friends and foes, his pallid complexion masked in the grey and crimson of ash and caking blood. He stares with glazed eyes at clouds drifting lazily across the dusk sky, his head swimming in the mingled smell of rusted metal, burnt foliage, and death. The faint whistling of the wind is a soothing song compared to the horror-filled shrieks that accompanied the sickening sound of flesh and bone giving way to tempered steel.
The knight knows that his time is near, and with his departure, death can finally rule supreme over this ravaged battlefield. Most would consider it a blessing for a soldier to have lived this long, but not he. Living has meant enduring the torment of blood-smeared memories of comrades—friends—falling one after the other. Let it end, he prays, his consciousness fading slowly but surely with the setting sun.
The sharp, distinct snap of a twig breaking underfoot ends the hours-long silence, jerking the knight back to reality. Opportunistic Goblins, here to scavenge the battlefield, he thinks with renewed alertness. If they were to find him in this defenseless state, there would be no reprieve. His loathing towards the vile creatures reignites his will to survive. With clenched teeth, he musters all remaining strength in an attempt to move his legs, but they fail to heed the call. Defeated, he allows his helmed head to fall back to the ground with a soft clunk, his breathing now more labored than ever.
The footsteps draw nearer, thudding out a slow but elaborate rhythm on the charred plain. His experience tells him they are that of a four-footed creature—perhaps a hell hound here to feed on flesh. Despite knowing very well his dwindling life force could no longer sustain the desire for self-preservation, with the same battle-honed instinct that has allowed him to survive till this day, the knight fumbles for the hilt of his weapon with a leaden hand. The footsteps draw nearer still, and with a final, decisive thud, the creature comes to a standstill, drawing breath deeply as if perceiving the aftermath by smell rather than sight. From the slit of his visor battered by a vicious blow, the knight spies four towering black limbs hosting a network of veins each as thick as a grown man's finger, pulsating with life blood. A gasp escapes his lips.
Careful to avoid detection, he shifts his head slightly to more fully behold this unannounced visitor. He finds himself locked in a gaze with large, fiery eyes burning with intelligence, glaring back at him with crystalline pupils that probe into his soul, sensing his confused emotional state. Its long, mauvish mane flows pliably in the wind, striking a contrast with its hulking frame that looked like it would bend not even to the fiercest storms. But the most startling of its features, is a single protrusion—a horn of fearsome design, spiraling thick and long from its forehead in cruel twists, like a lance bracing to puncture the very fabric of reality itself.
Fear gives in to marvel as memories of evenings spent by the fireplace as a child mesmerized by his grandfather's fantastic fables of the unicorn, the mythical horned horse, resurface. Could this truly be the legendary creature, sent by the Goddess to guide him on his journey to the afterlife? Touched by what he interprets as a final gesture of grace from his revered Divinity, tears well up in his tired, deep-set eyes. He begins reciting a verse of prayer from the faith of his ancestors, but a few breathy words are all he can manage before the sound of scuffling footsteps and chinking armor in the distance disrupts what he had hoped would become his final moment of peace. "Look, there's Ixion! Over there!" an excited voice echoes across the plain.
With an agitated neigh, the creature identified as Ixion hoists its sizeable head aloft, eyes dilated in anticipation of the interlopers. There is a brief moment of stillness—serenity, even—in the air. Then the beast's dormant horn awakens with an intensifying crackling sound as a static charge builds up, sending lashing tendrils of electricity dancing furiously up and down along its shaft.
"Stay on your guard!" an authoritative voice yells out mere seconds before Ixion rears up and unleashes a barrage of lightning bolts with a deafening thunderclap. Although the discharge is but a warning, the approaching figures frantically raise their shield arms in defense. The flickering brightness from the lingering charge reveals them to be a small contingent of young mercenaries. No older than when he first enlisted into the army and most likely no wiser, observes the knight, their reckless overconfidence striking a nostalgic chord within him.
Sensing no merit in a confrontation, the mighty stallion pivots, turning its substantial mass around in one fluid motion, then kicks into a thunderous gallop, leaving the stunned aggressors behind in a wake of spark and dust. "Damn! It's making a run for it!" "Don't let it escape! After it!"
The young mercenaries commence what seems a futile chase, when one among them—a girl robed head to toe in white—sensing something amiss, stops mid stride and turns towards the ailing knight. She crouches beside him, reaching out with gentle hands to check his vital signs. "Wait! This man is still alive!"
"I-Ixi...on..." As though no longer sure of the reality in what he has just witnessed, the knight weakly mouths the name of the horned beast. And finally succumbs to the darkness.
I'd say Thief, Monk, White Mage, and Black Mage. You always need a couple mages, the thief's a good choice cause higher speed means more attacks per hit. Monk is great for consistent and higher damage per hit, White Mages cause you need a healer, and Black Mages for targeting elemental weaknesses and magical attacks.
Square Enix has announced a new title in the Dissidia Final Fantasy series, this time for mobile platforms. See the first trailer below, showing off gameplay with various characters from even more Final Fantasy titles!
Looks pretty good except for a few things. First of all, it really wasn't necessary to put everything you intend to get down the road onto the sheet, just cause your mind might get changed after playing the game, you might get a new idea or whatnot. Second of all, I can't tell which ability you're trying to give your Bulbasaur. Pokemon only have one Basic Ability at level 5.
APART FROM THAT, do you think you can provide a short summary for your character's backstory? Would make it a bit easier to plan out the first session(And possibly more stuff down the line!). Tony too, I know you've told me in PM's but having it all written down here so it can be easily referenced might be useful to everyone.
In fact, whenever Vile gets around to posting a character sheet, he should give his character a backstory too.
Though keep in mind, whatever your guys' backstories are you don't have to make it super complex or detailed. Sometimes vagueness is a good thing, allows for modification or clarification in the future.
« Last Edit: Jul 26, 2016 16:45:42 GMT -5 by FDSuprema »
I don't really know how much experience you two have with tabletops, so I figured that... in order to help out... I should just go ahead and make my character as well as his starter Pokemon so you have an idea of what a finished character sheet looks like. It will also make it so I can help out when we do the whole character creation thing.
Just an FYI, Tony used Foxit Reader's Typewriter feature to do those sheets. If you have a PDF reader than can do the same, or have your own way of filling out the sheets, then cool. Otherwise, I'd suggest trying out Foxit Reader. The free version is all you'll need, won't even need to use the free trial of the paid version. Tis a nice reader, been using it for years.
Honestly, Plot I kinda wanna piece together once I know what everybody wants out of this, and once everybody's got a character built and ready. This'll help piece together a nice, cohesive, and hopefully engaging plotline. Of course, it won't be all plot all the time, and a Gym Circuit sounds good. I really like your idea for themed gyms, too, so we might see something like that.
I'm starting to think Kanto might be a good region to do as well, since it's my first time GMing, it'll take a little bit of the stress of world building off my shoulders, though even still it's not going to be exactly the same Kanto that we battled through in our childhood(Or even through the re-releases!).
As for sending me lists of Pokemon you might want, that's a good idea. Like you said, it'll help with encounter building and whatnot, so I'll suggest that Tony and Vile do the same.
Sounds good, I believe we have 4 players currently unless you're just going to GM and not roll a character.
I was reading through the manual and it said to ask the GM about the setting and how it'll relate to character creation. Are we 10 year old kids unleashed onto the world, veteran trainers, students at some university, new grunts for Team Rocket? Sorry if I'm getting ahead of myself, I usually put way too much time into character creation.
The world's kind of a cross between the anime and the games, setting out age is anywhere from 14-18, but you will be new trainers. I'll just be GMing, I think it'll be difficult enough coming up with things to do without having my own player character in the mix! Though it might end up being 4 players plus GM, cause Tony said he might have someone he knows wanna join.
Characters will start with 5000 pokemon dollars, or whatever you guys wanna call 'em. I'm still coming up with a starter shop for you guys to purchase stuff and whatnot before we begin. Go ahead and buy whatever you want, though I'll suggest stocking up on any travel gear you think you might need and any Crafting Sets or Kits any of your feats use before buying consumables(Though you'll need consumables too. Try and find a nice balance.) Starter pokemon will be level 5, trainers will start at level 1.
My question for you guys is, do you guys have any sort of expectations for specific adventures, or locales you might wanna do? Or pokemon you might eventually wanna capture? Examples being ancient ruins, certain cities, and whatnot. Also where do you guys wanna start? Do we wanna do this in a completely new region, or base it in one of the regions from the games, like Kanto, Johto, etc? And if the latter, which one and which city would we wanna start at?
« Last Edit: Jul 21, 2016 23:08:45 GMT -5 by FDSuprema »
How many players are ideal for a game like this? Have you got a min/max group size in mind?
And how soon would you like to get this started?
Like Tony says, 3 and 7 are a good threshold. And personally I'd like to get things off tbe ground soonish. If we spend this weekend getting characters made and establishing what we all wanna do, I can spend the next week setting the game up and we can start next weekend.