Post by FDSuprema on Oct 1, 2008 3:17:49 GMT -5
Codename: TXG is called that because it has no official Title yet, It is a game that will use an Awesome Character Swap system that allows you to Customize your party, and it will introduce full fledged Customization with the main character.
Also as an added bonus, There will be Guest characters from different Anime/Video Games.
The Story itself is still in the works, but once I finish writing the main plot I will post it here for all to see.
EDIT: Also, I forgot to mention that I am Accepting Character Requests. so if there's a Character you want me to add, Submit a Spritesheet and a list of attacks, equipment, and stats. Characters may be Original or from other Games or Anime. But a Spritesheet must accompany the Request. There is no specific format for the Sheet either, I will edit the sheets given to make them work.
EDIT: Make sure the Spritesheet has Battle Animations.
Stats
Base Level (1-99, all level 99 characters will either be ignored or if they make the cut will probably be added as Mega Characters(More info later)
Base/Max HP(1-9999)
Base/Max TP(TP is the Equivalent of MP)(1-999)
Base/Max Physical Attack Strength (1-999)
Base/Max Defense Strength (1-999)
Base/Max Mana/Spirit Strength(1-999)
Base/Max Speed (1-999)
Also, For each Stat add a second Value from 0-10 in Brackets [These are Brackets if you didn't know] This number allows you to create the Statcurve, 0 allows your characters stats to skyrocket at the beginning but become harder to upgrade as you get Higher levels, and 10 Is the Latest so that the character's Stat goes up at later levels.
All Characters with Unrealistic Stats will be immediately Denied. (Eg. All stats 999 Maximum or Minimum.)
Attacks/Skillset
Now you can have a maximum of 20 Skills, for each skill include the following;
Name:
Skill Subset:(Eg. Sword Skill, Black Magic, White Magic, etc.)
Level Learned:
TP Consumed:(A set number or a Percentage)
Target Range: Targets may be; Single Enemy, All Enemies, Self, Single Ally, All Allies.
Effects: The list of effects are as follows for each target range.
A. Single Enemy&All Enemies: HP Damage; TP Damage; Lower Stat(Attack, Defense, Mana, Speed.); Absorb(Allows you to absorb some of the Damage inflicted); Ignore Defense(Deals Damage without Calculating in the Target's Defense Strength)
B. Self, Single Ally, & All Allies: HP Heal; TP Heal; Stat Raise(Attack, Defense, Mana, Speed)
Attack Variance(0-10)(Decides how much your attack strength Factors into the Damage Dealt)
Mana Variance(0-10)(Decides how much your mana strength Factors into the Damage Dealt)
Variable Regen(0-10)(Only needed if an Absorption is set, Decides how much HP/MP you restore when using an Absorption set attack.)
Equipment
All I need for this one is the name of each item in each Equip slot(Weapon, Sheild/Second Weapon, Armor, Helmet, Accessory), and tell me if the character uses 2 weapons or a 2 handed weapon.
======Confirmed Character List and Screenshots======
Here we go, A list of confirmed Guest and Mega Characters along with a few Screenshots
Guest Characters
Goku (DBZ)
Vegeta (DBZ)
Sonic (Sonic the Hedgehog)
Knuckles (Sonic the Hedgehog)
Link (Legend of Zelda)
Sora (Kingdom Hearts)
Riku (Kingdom Hearts)
Mega Characters
Super Sonic (Sonic the Hedgehog)
Screenshots[/u]
The Main Overworld, I haven't decided if I'm going to include it in the Demo
an in game pic of the Overworld.
as you can see I need to finish working on Super Sonic's Stats :sweat:
For those of you that don't know, This is what the RPGMaker 2K3 Battle system looks like.
Here's a better Screenshot, and I fixed Super Sonic's Stats.
Also as an added bonus, There will be Guest characters from different Anime/Video Games.
The Story itself is still in the works, but once I finish writing the main plot I will post it here for all to see.
EDIT: Also, I forgot to mention that I am Accepting Character Requests. so if there's a Character you want me to add, Submit a Spritesheet and a list of attacks, equipment, and stats. Characters may be Original or from other Games or Anime. But a Spritesheet must accompany the Request. There is no specific format for the Sheet either, I will edit the sheets given to make them work.
EDIT: Make sure the Spritesheet has Battle Animations.
Stats
Base Level (1-99, all level 99 characters will either be ignored or if they make the cut will probably be added as Mega Characters(More info later)
Base/Max HP(1-9999)
Base/Max TP(TP is the Equivalent of MP)(1-999)
Base/Max Physical Attack Strength (1-999)
Base/Max Defense Strength (1-999)
Base/Max Mana/Spirit Strength(1-999)
Base/Max Speed (1-999)
Also, For each Stat add a second Value from 0-10 in Brackets [These are Brackets if you didn't know] This number allows you to create the Statcurve, 0 allows your characters stats to skyrocket at the beginning but become harder to upgrade as you get Higher levels, and 10 Is the Latest so that the character's Stat goes up at later levels.
All Characters with Unrealistic Stats will be immediately Denied. (Eg. All stats 999 Maximum or Minimum.)
Attacks/Skillset
Now you can have a maximum of 20 Skills, for each skill include the following;
Name:
Skill Subset:(Eg. Sword Skill, Black Magic, White Magic, etc.)
Level Learned:
TP Consumed:(A set number or a Percentage)
Target Range: Targets may be; Single Enemy, All Enemies, Self, Single Ally, All Allies.
Effects: The list of effects are as follows for each target range.
A. Single Enemy&All Enemies: HP Damage; TP Damage; Lower Stat(Attack, Defense, Mana, Speed.); Absorb(Allows you to absorb some of the Damage inflicted); Ignore Defense(Deals Damage without Calculating in the Target's Defense Strength)
B. Self, Single Ally, & All Allies: HP Heal; TP Heal; Stat Raise(Attack, Defense, Mana, Speed)
Attack Variance(0-10)(Decides how much your attack strength Factors into the Damage Dealt)
Mana Variance(0-10)(Decides how much your mana strength Factors into the Damage Dealt)
Variable Regen(0-10)(Only needed if an Absorption is set, Decides how much HP/MP you restore when using an Absorption set attack.)
Equipment
All I need for this one is the name of each item in each Equip slot(Weapon, Sheild/Second Weapon, Armor, Helmet, Accessory), and tell me if the character uses 2 weapons or a 2 handed weapon.
======Confirmed Character List and Screenshots======
Here we go, A list of confirmed Guest and Mega Characters along with a few Screenshots
Guest Characters
Goku (DBZ)
Vegeta (DBZ)
Sonic (Sonic the Hedgehog)
Knuckles (Sonic the Hedgehog)
Link (Legend of Zelda)
Sora (Kingdom Hearts)
Riku (Kingdom Hearts)
Mega Characters
Super Sonic (Sonic the Hedgehog)
Screenshots[/u]
The Main Overworld, I haven't decided if I'm going to include it in the Demo
an in game pic of the Overworld.
as you can see I need to finish working on Super Sonic's Stats :sweat:
For those of you that don't know, This is what the RPGMaker 2K3 Battle system looks like.
Here's a better Screenshot, and I fixed Super Sonic's Stats.