Post by FDSuprema on Aug 22, 2010 18:59:31 GMT -5
Aerosa Chronicles*
[/size]Rebirth[/center]
So, I'm rebooting this project again. And I'm going to start with a description of the engine.
The engine will be much like many RPGs, using a side view battle system with turn based battles. I will be using Battle Engine Melody and Yanfly Engine Melody(YEM) for RPG Maker VX as the base engine for the game. This will allow for certain battles to be engaged in certain ways, as well as multiple views. Though I may only use two or three of the battles views, due to my limited spriting ability.
If the Subclass system is ported to YEM from Yanfly Engine ReDux(YERD), I will use it heavily in Aerosa Chronicles* Rebirth. What this system did was add subclasses to RMVX, and it also allowed players to change classes to other classes they had unlocked, thus enabling a whole web of class upgrades rather than a single tower of them. This would allow the player to play with multiple strategies, as well as make their characters unique to their play style.
In addition to this, players would unlock skills by paying CP, Class Points, earned through battle. however, skills will not be immediately usable after you buy them. You then have to go to the skill menu and equip them to gain their effects. The plus side to this is that by equipping certain skills you can also get stat bonuses, and there are some passive skills that only give bonuses rather than being a usable skill.
In short, this'll be one hell of a game. Here's a funny screenshot to keep you entertained.
The screenshot's basically me testing out writing my own melody for a skill. It's also relevent for both the ZVRPG and AC:R, since they'll be basically running the same engine, just with a bunch of differences.