Post by Ztrl on Mar 31, 2006 20:57:23 GMT -5
Today at their keynote address at the 2006 Game Developers Conference, Nintendo announced and showed off the first footage from The Legend of Zelda: Phantom Hourglass, the first entry in the classic series for the Nintendo DS.
The game uses a cel-shaded look, not unlike Wind Waker on the GameCube. Although the game will use 3D graphics, it will use the traditional top-down view, which is a first for the series. Gameplay is shown on the upper screen of the DS while the lower screen displays a map, though occasionally, the screens will switch. Things you interact with on the touch screen will then have an effect on the top screen.
In the game, players can use the stylus in a few different ways, including drawing an hourglass shape to open a door and drawing a path for a ship to follow on the ocean. You can also use the touch screen to direct where your boomerang goes. Nintendo obviously will be putting touch screen spins on other classic items as well. Navi, the fairy from Ocarina of Time back on the Nintendo 64, appears to be back as well, though it's not yet known what type of role she will play.
The video also showed off a boss on the top screen that Link could attack from the bottom screen with projectiles, knocking him down to the bottom screen, where Link would then attack with his sword.
The Legend of Zelda: Phantom Hourglass will be released later this year. DSR will have hands on impressions at E3, but until then you can check out some pictures taken at the keynote address today, thanks to Game|Life
Images:
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/1.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/2.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/3.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/4.jpg
Videos:
320x240 (7.41 MB)
640x480 (12 MB)
The game uses a cel-shaded look, not unlike Wind Waker on the GameCube. Although the game will use 3D graphics, it will use the traditional top-down view, which is a first for the series. Gameplay is shown on the upper screen of the DS while the lower screen displays a map, though occasionally, the screens will switch. Things you interact with on the touch screen will then have an effect on the top screen.
In the game, players can use the stylus in a few different ways, including drawing an hourglass shape to open a door and drawing a path for a ship to follow on the ocean. You can also use the touch screen to direct where your boomerang goes. Nintendo obviously will be putting touch screen spins on other classic items as well. Navi, the fairy from Ocarina of Time back on the Nintendo 64, appears to be back as well, though it's not yet known what type of role she will play.
The video also showed off a boss on the top screen that Link could attack from the bottom screen with projectiles, knocking him down to the bottom screen, where Link would then attack with his sword.
The Legend of Zelda: Phantom Hourglass will be released later this year. DSR will have hands on impressions at E3, but until then you can check out some pictures taken at the keynote address today, thanks to Game|Life
Images:
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/1.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/2.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/3.jpg
72.29.76.3/~dsrev/media/Images/Zeld...Hourglass/4.jpg
Videos:
320x240 (7.41 MB)
640x480 (12 MB)