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Post by Ztrl on Jun 15, 2010 17:13:22 GMT -5
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Post by Ztrl on Jun 15, 2010 21:17:13 GMT -5
Skyward Sword will, they say, feature a new map, one that's a lot easier to follow than previous attempts. This should cut down on the amount of time you spend "lost", apparently.
- Aonuma says that recent Zeldas have been focusing on things like story and dungeons. Skyward will instead focus on "fun".
- Miyamoto says that this time last year, when the new Zelda was first unveiled, the core gameplay was already in an almost complete state. But the art was not. Hence the change in style from what we saw in 2009 to what we saw earlier today.
- While the game is now nearly finished, with only a few more dungeons and bosses to go, Nintendo want to give the development team the rest of the year to complete the game. Which makes it sound like a 2011 game.
- Aonuma says that the scene which concludes the trailer, in which Link leaps off a cliff into a sea of clouds, is an important story point. Instead of being raised in a village on the ground, he's been brought up in a town called Skyloft, which is a floating island.
- He's lived his life in the clouds, and has only recently "discovered" the land below, which he finds has been overrun with evil forces. You spend the game going back and forth between these two regions: Skyloft, and the ground below.
- The "Skyward Sword" you see in the trailer and screenshots eventually becomes the Master Sword.
- Skyward's unique visual style, which looks like a halfway meeting between Wind Waker and Twilight Princess, was inspired by Miyamoto's love of impressionism, and the skies in the game are a tribute to Cézanne.
- Miyamoto jokes that if the game used Twilight Princess' art style, it "would have been done by now".
- Now back to Skyward Sword; Aonuma says that the final version of the game will ship with support for both MotionPlus and the sensor bar, so that things like archery can be as accurate as possible (similar to how Red Steel 2 was able to ensure the game never "lost you" if you stopped pointing the Wii Remote at the screen).
- The HUD we've seen in Skyward Swords can be switched off if you think it clutters things up too much.
- Mario Galaxy 2 had a big, thunderous orchestral soundtrack. Will Skyward follow suit? Miyamoto says Nintendo couldn't do what it did with Galaxy 2 and not do the same with the next Zelda.
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Post by Ztrl on Jun 16, 2010 0:58:05 GMT -5
You thought you were out of the woods – with today’s crazy E3 coverage, you’d think that everything was said and done by now. But no! Nintendo, at their usual evening roundtable following their press conference, finally let loose the plot of Skyward Sword. Skyward Sword is, indeed, the very first Zelda – before Ocarina of Time. In Skyward Sword, Link is a young boy born into a land above the clouds, called Skyloft. Of course, there’s a land beneath the clouds, but Link is told that it is ruled by “evil forces.” Naturally, a series of events surrounding these evil forces prompt Link to break through the cloud bank – that’s the scene with Link jumping off the cliff, and it’s very poignant – and enter the land beneath the clouds Click the link below for more. SPOILER WARNING! www.zeldauniverse.net/zelda-news/skyward-swords-story-revealed/
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Post by Ztrl on Jun 16, 2010 1:02:25 GMT -5
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Post by FDSuprema on May 5, 2011 5:30:53 GMT -5
Cause nobody's posted it yet...
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Post by Ztrl on Aug 17, 2011 12:41:47 GMT -5
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Post by Ztrl on Oct 1, 2011 1:19:10 GMT -5
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Post by Ztrl on Nov 18, 2011 23:59:58 GMT -5
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