Post by Captain SpExtacular on Sept 21, 2008 17:41:56 GMT -5
Alright, so a group of my friends get together every so often and play dungeons and dragons 4th edition. We've been playing for around 6 months or something together and we're starting to get pretty good. Leveling a character takes a long time, so we decided to try our hand at making "Speed" DnD. So basically that means at level one you do an encounter with level 5 guys or what ever the hell the Dungeon Master wants to throw in.
So this time the normal DM wants to just play a guys so my other friend takes the position and quickly makes several encounters which he is pretty damn sure are going to take the entire night to finish.
Alright, bandits have been plaguing the town of Newberry so they hire us to find the bandits so that they can get food trad going again. So we meet up with a man named George who is in charge of the militia that has been searching for the bandits, but has had a lot of trouble finding them cause I guess these are some pretty shifty bandits. He trys to just send us on our own to look for them and we're like...NO bad idea I've seen this movie before. So after two failed diplomacy rolls the dwarf cleric lands an intimidation roll so now George and several high level town guards will company us to Oldhaven.
So because we're just douches as it is, we realize we could kill them in their sleep, sell the armor and and get the reward money with the shipment we're escorting. Half way to Oldhaven George stops the cart. It becomes clear to us that he is the king of bandits and that he has been hoarding treasure for years off this road, and nothing was about to change that.
Alright so basically when we intimidated them to come a long with us, we skipped a huge portion of the campaign and because we took the guards, we get more XP for killing them.
Now my friend who normally plays as DM says "crap we're fudgeed right now...." Suddenly he gets a huge grin on his face.
"Alright Paul! Tell George that there is an Islamic dark elf inside the wagon carrying the shipments. He's covered himself with canesters of oil and is about to blow not only himself but the shipment, George, the guards, the new bandits that just came out of the woods, and half his team mates up if George dose not back down!"
So he ready's an action so that if George dosn't comply he pops out of the cart screaming "Alalallaallaallalalah!" I ready and action so that if he dose that I hit him with my Scorching Blast Spell which will effectively detonate him.
George dose not comply.
"Alllalallalallalallalaaalalla!" *BOOOOM!!!*
George takes 60 points of damage, flys across the map, louses an arm, is knocked prone, and is unconscious. The high level guards are whipped off the map. A few of the bandits are also gone. They guy who just exploded? Still alive, uses an action point to put out the fire on his smoldering body and with 3 life points left kills 2 of the bandits.
We interegate George after cleaning up the rest of the encounter and find out where his lair is with all the treasure, shortly after we butcher him like a Cannibal Corpse song.
The experience alone from that small encounter is enough to put us up to level 4...in 2 turns we just went to level 4. We find the treasure and now could be some of the most richest people in the world and splurge on high level magic items to godmod ourselves as much as possible with plenty of money to spare.
That hole thing in real time took about 5 - 10 minutes to go from level 1 to level 4, which is absolutely unheard of. The sad part of it is...that wasn't the craziest thing to happen in DnD last night, it was only the beginning.
So this time the normal DM wants to just play a guys so my other friend takes the position and quickly makes several encounters which he is pretty damn sure are going to take the entire night to finish.
Alright, bandits have been plaguing the town of Newberry so they hire us to find the bandits so that they can get food trad going again. So we meet up with a man named George who is in charge of the militia that has been searching for the bandits, but has had a lot of trouble finding them cause I guess these are some pretty shifty bandits. He trys to just send us on our own to look for them and we're like...NO bad idea I've seen this movie before. So after two failed diplomacy rolls the dwarf cleric lands an intimidation roll so now George and several high level town guards will company us to Oldhaven.
So because we're just douches as it is, we realize we could kill them in their sleep, sell the armor and and get the reward money with the shipment we're escorting. Half way to Oldhaven George stops the cart. It becomes clear to us that he is the king of bandits and that he has been hoarding treasure for years off this road, and nothing was about to change that.
Alright so basically when we intimidated them to come a long with us, we skipped a huge portion of the campaign and because we took the guards, we get more XP for killing them.
Now my friend who normally plays as DM says "crap we're fudgeed right now...." Suddenly he gets a huge grin on his face.
"Alright Paul! Tell George that there is an Islamic dark elf inside the wagon carrying the shipments. He's covered himself with canesters of oil and is about to blow not only himself but the shipment, George, the guards, the new bandits that just came out of the woods, and half his team mates up if George dose not back down!"
So he ready's an action so that if George dosn't comply he pops out of the cart screaming "Alalallaallaallalalah!" I ready and action so that if he dose that I hit him with my Scorching Blast Spell which will effectively detonate him.
George dose not comply.
"Alllalallalallalallalaaalalla!" *BOOOOM!!!*
George takes 60 points of damage, flys across the map, louses an arm, is knocked prone, and is unconscious. The high level guards are whipped off the map. A few of the bandits are also gone. They guy who just exploded? Still alive, uses an action point to put out the fire on his smoldering body and with 3 life points left kills 2 of the bandits.
We interegate George after cleaning up the rest of the encounter and find out where his lair is with all the treasure, shortly after we butcher him like a Cannibal Corpse song.
The experience alone from that small encounter is enough to put us up to level 4...in 2 turns we just went to level 4. We find the treasure and now could be some of the most richest people in the world and splurge on high level magic items to godmod ourselves as much as possible with plenty of money to spare.
That hole thing in real time took about 5 - 10 minutes to go from level 1 to level 4, which is absolutely unheard of. The sad part of it is...that wasn't the craziest thing to happen in DnD last night, it was only the beginning.