Post by FDSuprema on Aug 8, 2014 7:56:53 GMT -5
So! In light of the new Super Smash Bros release, I decided I'd revive this old game. But because it's a new game and the other thread is so old, I figured we'd be better off with a new thread. So with a new thread, we've got some new guidelines!
So! That being said, I'll start things off with a rewrite of the Supremus I made for the Brawl cameo thread!
Name: Supremus Kazega
Unlock Method: Get impaled 100 times in "With Anyone" mode.
Basic Moveset:
-Basic Ground
--Neutral: A three slash combo, one for each button press. A horizontal slash, a downward vertical slash, finishing with an upward vertical slash. 2% damage with each hit. Mid-low launch potential on third slash.
--Up Tilt: Stab upwards with the Lava Chi Lance. 6% damage. Mid-low launch potential.
--Side Tilt: Stab to the side with the Freezing Chi Katar. 5% damage. Medium launch potential.
--Down Tilt: Throw the Windmill Chi Shuriken in the direction you are facing. 2% damage. Low launching potential, but moves through the opponent, then returns to you. The shuriken travels a short-medium distance.
--Dash: Pull out the Fissure Chi Shield and body slam with it in front of you. 6% damage. Knocks the target upward with Very Low launch potential.
-Basic Aerial
--Neutral Air: Extends leg out in a flying kick. 4% damage. Medium launch potential
--Forward Air: Throws arm forward and looses a burst of air pressure, launching you backwards slightly as he falls. 8% damage. Medium launch potential.
--Backward Air: Swings leg around and kicks behind you. You release a burst of air pressure as you kick, launching you forwards slightly. 7% damage. Medium launch potential.
--Down Air: Kick downward with your heel. 10% damage. Spike potential if hit directly with the end of the heel. Low launch potential otherwise.
--Up Air: Flip backwards and kick. 6% damage. Medium launch potential.
-Smash Attacks
--Side Smash: Tightly grip Aerosa as you draw it back and hold the Smash. Swing Aerosa forward and loose a very short range burst of energy from the blade. Sword attack = 10-30% damage, depending on the charge. Energy burst = 8% damage consistantly, but only hits if the initial sword attack doesn't. Sword attack = Medium-High launch potential. Energy burst = Medium launch potential.
--Up Smash: Tightly grip Aerosa as you flip it and hold it close to the ground and hold the Smash. Swing Aerosa upward in front of you as you release. 5-20% damage, depending on the charge. Medium-High launch potential.
--Down Smash: Cross your arms and plant your feet as you hold the Smash. Swing your arms outward and release a powerful pulse of wind to both your sides, knocking enemies backwards. 5-20% damage, depending on the charge. Medium launch potential
-Grappling
--Grab: Grab the opponent with your right hand.
--Pummel: Punch your opponent in the gut as you hold them. 1% damage per punch.
--Forward Throw: Let go, then slash your opponent with Aerosa, knocking them backwards. 5% damage. Medium-Low launch potential.
--Backward Throw: Spin around and throw your opponent behind you. 5% damage. Medium-Low launch potential.
--Down Throw: Let go, then smash them into the ground with Aerosa's pommel. 8% damage. Low launch potential.
--Up Throw: Throw the opponent straight upwards. 3% damage. Medium-High launch potential
Special Attacks:
-Neutral B: Aeroblade
--Default: Aeroblade Strike - On button press you will grip Aerosa tightly and prepare to dash forward. On release you launch forward and strike the opponent, slicing them as you pass. While on the ground you'll not stop in front of any opponents you hit, but will instead move the full distance of the attack, unless you reach the end of the platform, in which you stop just short of the edge. 10% damage. Low launch potential. If you charge the attack just right, however, and the attack ends on top of an opponent, the slash will have High launch potential.
--Alternate 1: Instant Aeroblade - You are unable to charge the attack described above, but instead move 50% of the maximum distance on button press, and damage is cut to 5%.
--Alternate 2: Burning Aeroblade - It takes twice as long to charge the attack described above, but deals 20% damage and launch potential is increased slightly for both cases.
-Side B: Chirange
--Default: Shotgun Ice - Pull out the Freezing Chi Katar and pull back, freezing the blade over, then thrust forward. Anyone hit with the blade will be rendered in a grabbed-like state for a second, until the ice on the Katar explodes outwards, sending them flying! If it doesn't connect, the ice doesn't explode and it returns to normal before being put awayl. Nearby enemies can be hit with the shrapnel from the ice blast for much lower damage and knockback. Initial hit = 5% damage. Secondary hit = 10% damage. Shrapnel hit = 2% damage.
--Alternate 1: Flame Arrow - Pull out the Lava Chi Lance and focus energy into it, lighting it on fire. You thrust the lance forward, loosing a semi-quick moving burst of fire in the direction you are facing. You can hold diagonally up or down to slightly alter the trajectory of the burst before launching it. If the tip of the lance comes in contact with an opponent(s), it does no launch the burst, but lights the opponent(s) on fire as though the burst hit them. Lance damage is 10%. Burst damage is 5%. Fire damage deals 1% damage per second for a maximum of 5 seconds. Lance has Medium-high launch potential. Burst has Very Low launch potential.
--Alternate 2: Shield Bash - Pull out the Fissure Chi Shield and swing it forwards. If an opponent hits the shield with an attack, it explodes outward and deals 1.5x the damage that attack would have done to you, to them. Medium launch potential.
-Down B: Aero Drive
--Default: Aero Drive - Hold the button to gather energy for 7 seconds. You must charge all 7 seconds in one button press for it to work. When the seventh second has passed, an aura explodes outward from you knocking back enemies in your vicinity. After this, you are now enshrouded an a bright green aura. Your speed is increased by 10%, and all damage is increased by 5(%). Initial explosion damage = 15%. Initial explosion has High launch potential. The buff lasts for 7 seconds.
--Alternate 1: Aero Burst - Same as above, but does not have the buff effects, and the explosion damage is doubled to 30%.
--Alternate 2: True Aero Drive - Charge time increased to 15 seconds, but you are able to dodge out and store charged energy. Once energy is maxed out you gain the True Aero Drive state, which grants +10% movement speed but +10(%) damage to all of your attacks. Initial explosion is exactly the same as the normal Aero Drive. The buff lasts for 7 seconds.
-Up B: Ascension
--Default: Ascension Strike - Leap upwards with Aerosa outstretched. If you hit the opponent, you stab them and kick them off your blade, launching them horizontally. 10% damage overall. Medium-low launch potential.
--Alternate 1: Ascension Rush - Leap upwards with Aerosa outstretched, but the jump isn't quite as high as Ascension Strike. When you hit the opponent, you lock them into a short combo of a stab and a sword swing, before launching them horizontally. 20% damage overall. Medium-low launch potential
--Alternate 2: Ascension Myth - Leap upwards with Aerosa outstretched, the same height as Ascension Rush. When you come in contact with an opponent, you stab them with Aerosa, then launch yourself and them downward diagonally in the direction you are facing until you hit a platform. Enemies can get out of the dive by tapping the jump button furiously, but their chances of getting out decrease as their damage rises. 15% damage overall. Low launch potential when hitting a platform.
Final Smash: Final Rush - Dash forward and stab your opponent, then throw them into the air with Aerosa still embedded in them. Leap up and grab hold of Aerosa's hilt, then follow through and slash while passing them, then do the same but horizontally, then again diagonally, etc. Until you've sliced them from every direction, then reappear in front of them with Aerosa glowing brightly, then slash one last time, this time the energy in Aerosa exploding outwards, sending them flying. 50% damage. Medium-High launch potential.
Taunts:
-Up Taunt: Myrr flies off your shoulder and flies around your head, then lands back on your shoulder.
-Side Taunt: You swing your sword to the side and smirk, saying "Come on, catch me."
-Down Taunt: A large blade erupts from the ground impaling you. As the blade retracts you stagger, then regain your composure.
Victory Music: Watch my Back by Xero Bloodline
Series Logo: The Kazega family crest.
[b][u]Name:[/u][/b] The name of the character you wish to include.
[b][u]Unlock Method:[/u][/b] The method of unlocking the character. I'm merely keeping this field for consistancy's sake from the original thread.
[b][u]Basic Moveset:[/u][/b] The standard "A" moves of the character, as well as the grab moves.
-[b]Basic Ground[/b]
--[b]Neutral:[/b] The move executed when the A button is pressed while not touching the control stick/circle pad.
--[b]Up Tilt:[/b] The move executed when the A button is pressed while holding Up on the control stick/circle pad.
--[b]Side Tilt:[/b] The move executed when the A button is pressed while holding either right or left on the control stick/circle pad, but not during a dash.
--[b]Down Tilt:[/b] The move executed when the A button is pressed while holding down on the control stick/circle pad.
--[b]Dash:[/b] The move executed when the A button is pressed while holding either right or left on the control stick/circle pad while dashing.
-[b]Basic Aerial[/b]
--[b]Neutral Air:[/b] The move executed when you are airborne and the A button is pressed while not touching the control stick/circle pad.
--[b]Forward Air:[/b] The move executed when you are airborne and the A button is pressed while you tap the control stick/circle pad in the direction your character is facing.
--[b]Backward Air:[/b] The move executed when you are airborne and the A button is pressed while you tap the control stick/circle pad in the direction opposite your character is facing.
--[b]Down Air:[/b] The move executed when you are airborne and the A button is pressed while you tap the control stick/circle pad down.
--[b]Up Air:[/b] The move executed when you are airborne and the A button is pressed while you tap the control stick/circle pad up.
-[b]Smash Attacks[/b]
--[b]Side Smash:[/b] The move executed when you press the A button and tap left or right on the control stick/circle pad. Can hold the A button to increase the strength of the move.
--[b]Up Smash:[/b] The move executed when you press the A button and tap up on the control stick/circle pad. Can hold the A button to increase the strength of the move.
--[b]Down Smash:[/b] The move executed when you press the A button and tap down on the control stick/circle pad. Can hold the A button to increase the strength of the move.
-[b]Grappling[/b]
--[b]Grab:[/b] The animation/attributes of the character's grapple.
--[b]Pummel:[/b] The move executed when you press the A button while holding onto an opponent.
--[b]Forward Throw:[/b] The throw executed when you tap in the direction your character is facing on the control stick/circle pad while holding onto an opponent.
--[b]Backward Throw:[/b] The throw executed when you tap in the direction opposite your character is facing on the control stick/circle pad while holding onto an opponent.
--[b]Down Throw:[/b] The throw executed when you tap down on the control stick/circle pad while holding onto an opponent.
--[b]Up Throw:[/b] The throw executed when you tap up on the control stick/circle pad while holding onto an opponent.
[b][u]Special Attacks:[/u][/b] The various "B" moves that the character can perform. You can only have one Special Atack selected during battle, but each character has 3 differing variations or different moves altogether to choose from per Special Attack slot.
-[b]Neutral B:[/b] The move executed when you press the B button while not touching the control stick/circle pad.
--[b]Default:[/b] The move selected in this slot by default.
--[b]Alternate 1:[/b] The first alternate for this Special Attack slot.
--[b]Alternate 2:[/b] The second alternate for this Special Attack slot.
-[b]Side B:[/b] The move executed when you press the B button while holding or tapping left or right on the control stick/circle pad.
--[b]Default:[/b] The move selected in this slot by default.
--[b]Alternate 1:[/b] The first alternate for this Special Attack slot.
--[b]Alternate 2:[/b] The second alternate for this Special Attack slot.
-[b]Down B:[/b] The move executed when you press the B button while holding or tapping down on the control stick/circle pad.
--[b]Default:[/b] The move selected in this slot by default.
--[b]Alternate 1:[/b] The first alternate for this Special Attack slot.
--[b]Alternate 2:[/b] The second alternate for this Special Attack slot.
-[b]Up B:[/b] The move executed when you press the B button while holding or tapping up on the control stick/circle pad.
--[b]Default:[/b] The move selected in this slot by default.
--[b]Alternate 1:[/b] The first alternate for this Special Attack slot.
--[b]Alternate 2:[/b] The second alternate for this Special Attack slot.
[b][u]Taunts:[/u][/b] Honestly, I'm not sure how taunts work in the new games yet, so for now this'll just be formatted like it was in Smash Bros Brawl. If it's the same, cool, if not, I'll change it later.
-[b]Up Taunt:[/b] The taunt executed when you tap up on the directional pad.
-[b]Side Taunt:[/b] The taunt executed when you tap left or right on the directional pad.
-[b]Down Taunt:[/b] The taunt executed when you tap down on the directional pad.
[b][u]Final Smash:[/u][/b] The Final Smash is a move your character can use when they've broken the Smash Ball item. Once you've broken it, just press B without touching the control stick/circle pad.
[b][u]Victory Music:[/u][/b] The music that plays when the character wins a match.
[b][u]Series Logo:[/u][/b] The logo displayed behind the character's damage meter, representing their series.
So! That being said, I'll start things off with a rewrite of the Supremus I made for the Brawl cameo thread!
Name: Supremus Kazega
Unlock Method: Get impaled 100 times in "With Anyone" mode.
Basic Moveset:
-Basic Ground
--Neutral: A three slash combo, one for each button press. A horizontal slash, a downward vertical slash, finishing with an upward vertical slash. 2% damage with each hit. Mid-low launch potential on third slash.
--Up Tilt: Stab upwards with the Lava Chi Lance. 6% damage. Mid-low launch potential.
--Side Tilt: Stab to the side with the Freezing Chi Katar. 5% damage. Medium launch potential.
--Down Tilt: Throw the Windmill Chi Shuriken in the direction you are facing. 2% damage. Low launching potential, but moves through the opponent, then returns to you. The shuriken travels a short-medium distance.
--Dash: Pull out the Fissure Chi Shield and body slam with it in front of you. 6% damage. Knocks the target upward with Very Low launch potential.
-Basic Aerial
--Neutral Air: Extends leg out in a flying kick. 4% damage. Medium launch potential
--Forward Air: Throws arm forward and looses a burst of air pressure, launching you backwards slightly as he falls. 8% damage. Medium launch potential.
--Backward Air: Swings leg around and kicks behind you. You release a burst of air pressure as you kick, launching you forwards slightly. 7% damage. Medium launch potential.
--Down Air: Kick downward with your heel. 10% damage. Spike potential if hit directly with the end of the heel. Low launch potential otherwise.
--Up Air: Flip backwards and kick. 6% damage. Medium launch potential.
-Smash Attacks
--Side Smash: Tightly grip Aerosa as you draw it back and hold the Smash. Swing Aerosa forward and loose a very short range burst of energy from the blade. Sword attack = 10-30% damage, depending on the charge. Energy burst = 8% damage consistantly, but only hits if the initial sword attack doesn't. Sword attack = Medium-High launch potential. Energy burst = Medium launch potential.
--Up Smash: Tightly grip Aerosa as you flip it and hold it close to the ground and hold the Smash. Swing Aerosa upward in front of you as you release. 5-20% damage, depending on the charge. Medium-High launch potential.
--Down Smash: Cross your arms and plant your feet as you hold the Smash. Swing your arms outward and release a powerful pulse of wind to both your sides, knocking enemies backwards. 5-20% damage, depending on the charge. Medium launch potential
-Grappling
--Grab: Grab the opponent with your right hand.
--Pummel: Punch your opponent in the gut as you hold them. 1% damage per punch.
--Forward Throw: Let go, then slash your opponent with Aerosa, knocking them backwards. 5% damage. Medium-Low launch potential.
--Backward Throw: Spin around and throw your opponent behind you. 5% damage. Medium-Low launch potential.
--Down Throw: Let go, then smash them into the ground with Aerosa's pommel. 8% damage. Low launch potential.
--Up Throw: Throw the opponent straight upwards. 3% damage. Medium-High launch potential
Special Attacks:
-Neutral B: Aeroblade
--Default: Aeroblade Strike - On button press you will grip Aerosa tightly and prepare to dash forward. On release you launch forward and strike the opponent, slicing them as you pass. While on the ground you'll not stop in front of any opponents you hit, but will instead move the full distance of the attack, unless you reach the end of the platform, in which you stop just short of the edge. 10% damage. Low launch potential. If you charge the attack just right, however, and the attack ends on top of an opponent, the slash will have High launch potential.
--Alternate 1: Instant Aeroblade - You are unable to charge the attack described above, but instead move 50% of the maximum distance on button press, and damage is cut to 5%.
--Alternate 2: Burning Aeroblade - It takes twice as long to charge the attack described above, but deals 20% damage and launch potential is increased slightly for both cases.
-Side B: Chirange
--Default: Shotgun Ice - Pull out the Freezing Chi Katar and pull back, freezing the blade over, then thrust forward. Anyone hit with the blade will be rendered in a grabbed-like state for a second, until the ice on the Katar explodes outwards, sending them flying! If it doesn't connect, the ice doesn't explode and it returns to normal before being put awayl. Nearby enemies can be hit with the shrapnel from the ice blast for much lower damage and knockback. Initial hit = 5% damage. Secondary hit = 10% damage. Shrapnel hit = 2% damage.
--Alternate 1: Flame Arrow - Pull out the Lava Chi Lance and focus energy into it, lighting it on fire. You thrust the lance forward, loosing a semi-quick moving burst of fire in the direction you are facing. You can hold diagonally up or down to slightly alter the trajectory of the burst before launching it. If the tip of the lance comes in contact with an opponent(s), it does no launch the burst, but lights the opponent(s) on fire as though the burst hit them. Lance damage is 10%. Burst damage is 5%. Fire damage deals 1% damage per second for a maximum of 5 seconds. Lance has Medium-high launch potential. Burst has Very Low launch potential.
--Alternate 2: Shield Bash - Pull out the Fissure Chi Shield and swing it forwards. If an opponent hits the shield with an attack, it explodes outward and deals 1.5x the damage that attack would have done to you, to them. Medium launch potential.
-Down B: Aero Drive
--Default: Aero Drive - Hold the button to gather energy for 7 seconds. You must charge all 7 seconds in one button press for it to work. When the seventh second has passed, an aura explodes outward from you knocking back enemies in your vicinity. After this, you are now enshrouded an a bright green aura. Your speed is increased by 10%, and all damage is increased by 5(%). Initial explosion damage = 15%. Initial explosion has High launch potential. The buff lasts for 7 seconds.
--Alternate 1: Aero Burst - Same as above, but does not have the buff effects, and the explosion damage is doubled to 30%.
--Alternate 2: True Aero Drive - Charge time increased to 15 seconds, but you are able to dodge out and store charged energy. Once energy is maxed out you gain the True Aero Drive state, which grants +10% movement speed but +10(%) damage to all of your attacks. Initial explosion is exactly the same as the normal Aero Drive. The buff lasts for 7 seconds.
-Up B: Ascension
--Default: Ascension Strike - Leap upwards with Aerosa outstretched. If you hit the opponent, you stab them and kick them off your blade, launching them horizontally. 10% damage overall. Medium-low launch potential.
--Alternate 1: Ascension Rush - Leap upwards with Aerosa outstretched, but the jump isn't quite as high as Ascension Strike. When you hit the opponent, you lock them into a short combo of a stab and a sword swing, before launching them horizontally. 20% damage overall. Medium-low launch potential
--Alternate 2: Ascension Myth - Leap upwards with Aerosa outstretched, the same height as Ascension Rush. When you come in contact with an opponent, you stab them with Aerosa, then launch yourself and them downward diagonally in the direction you are facing until you hit a platform. Enemies can get out of the dive by tapping the jump button furiously, but their chances of getting out decrease as their damage rises. 15% damage overall. Low launch potential when hitting a platform.
Final Smash: Final Rush - Dash forward and stab your opponent, then throw them into the air with Aerosa still embedded in them. Leap up and grab hold of Aerosa's hilt, then follow through and slash while passing them, then do the same but horizontally, then again diagonally, etc. Until you've sliced them from every direction, then reappear in front of them with Aerosa glowing brightly, then slash one last time, this time the energy in Aerosa exploding outwards, sending them flying. 50% damage. Medium-High launch potential.
Taunts:
-Up Taunt: Myrr flies off your shoulder and flies around your head, then lands back on your shoulder.
-Side Taunt: You swing your sword to the side and smirk, saying "Come on, catch me."
-Down Taunt: A large blade erupts from the ground impaling you. As the blade retracts you stagger, then regain your composure.
Victory Music: Watch my Back by Xero Bloodline
Series Logo: The Kazega family crest.