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Post by Ballade on Feb 14, 2005 10:30:43 GMT -5
Which Soul/Chaos unison power would you want to have, I'm for FCR/Forte soul.
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Chaos
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Posts: 143
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Post by Chaos on Jun 11, 2005 13:29:17 GMT -5
GO PROTOSOUL! (BLUESSOUL)
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Post by Knuckles on Jun 12, 2005 10:12:28 GMT -5
never played/got that far
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Post by Sonic on Jun 12, 2005 21:04:02 GMT -5
never was a fan of the MMBN series. Played 1&2, and I lost interest after that....
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Post by Ballade on Jun 14, 2005 13:42:58 GMT -5
I'm still for FCR/Forte soul
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neo39
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Post by neo39 on Jul 2, 2005 3:34:26 GMT -5
Shadowman rules #1!!!!!!!!!!!!! UGLY
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Post by Kaname on Jul 9, 2005 0:02:45 GMT -5
fcr/forte soul definetly.
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jabberwock
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[A:0]
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Oh God...Allow me to kill them all.
Posts: 170
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Post by jabberwock on Jul 10, 2005 7:16:18 GMT -5
TOMAHAWK SOUL!!!!!! Viva Wood Chips!!! And the silver tomahawk is strong too...
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Post by SLA¥ΣR on Jul 25, 2005 23:09:30 GMT -5
I like Colonel soul
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Post by SLA¥ΣR on Jul 25, 2005 23:11:17 GMT -5
Hey you left out Meda.... crap I diddnt see Searchman.
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Post by Ballade on Jul 26, 2005 20:16:49 GMT -5
here's the info on the chaos unisons I have up: Chaos unisons: Colonel chaos Paralizes with a Dark-trumpy, Shadow Chaos puts ypu into berserker mode, napalm chaos fires off many meteors that do 100 damage per hit, tomahawk chaos hits enemies in the back row with Dark-bambo and adds the grass stage effect, Search chaos uses an extended Circle gun or dark circle that dishes out 300 damage on the outer area, gyro chaos uses a 50 per hit tornado that grows larger the more damage you take and Proto/blues Chaos uses the 2x3 400 damage Dark sword
Soul unisons: Colonel soul lets you use an all range Sword slash that works like a backwords facing V-gun and obsicles such as rocks or stone cubes turn into traps, Shadow soul works like blues/proto soul B=back = anti damage and your charge attack is a long sword and Sword chips can attack enemies from behind and walk on all pannels safely, napalm soul gives you a super strong vulcan gun for a charged shot and fire chips can be turned into auto lock napalm bombs, Gyro soul lets you walk on all pannels safely and your charged shot becomes a horizontal 3-sq forward tornado gun you can also you Twister and Air shot chips to get the propeller spining, tomahawk soul gives you a 2x3 tomahawk slash attack and makes all pannels grass
FCR/BCM/Forte soul has two versions regular and trasmission reg gives you the shooting buster as a charged shot and trasmission gives you Hells rolling as a charged shot
I can only have 8 different selections for this voting thing so if you don't see all the unisons, you'll know why
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Post by Kaname on Jul 28, 2005 15:46:08 GMT -5
it sucks that you con't get the FCR in MMBN5
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Post by Ballade on Jul 28, 2005 19:44:49 GMT -5
you can but it requires either one of two things, You either need the JP card and an E-reader which will give you the complete version or, use a pro action replay and get a mod for a three way buster
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