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Post by Ztrl on May 8, 2006 14:08:33 GMT -5
no one knows for sure
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Post by Ztrl on May 9, 2006 0:18:37 GMT -5
UP+DATE
------------------------------------------------------- Zelda: Twilight Princess Zelda is 80% complete, delay was for graphic tweaks, and wii functions. NO SWINGING THE CONTROLLER for the sword, you just press a button. There are some cases where you will swing though. (you’d get tired too fast) Widescreen on the Wii only! Navi is only when you play on the Wii. Something with online is planned but no battle mode. More dungeons than OOT already More items too -------------------------------------------------------------------------- Wii Control Has Mini Speaker
Submitted by ckal @ Yesterday, 5:30 PM
The controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller's small internal speaker.
In demonstrations this system could be used, for example, to simulated the sound of gun shots coming from the controller when fired; when you put this together with the force feedback, it creates a game experience which surpasses anything we have been able to create before.
In other experiments we created a simple "Chinese whisper" style communication game which one player could whisper into the controller (we were even able to be in another room when doing this) and then the sound would be sent via the console to another player's controller which they could then hear. Great fun!
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Post by Ztrl on May 17, 2006 14:17:58 GMT -5
For those of you who care about technical specs
Controls: Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons. The Look: Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally. Media: A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for Wii, as well as 8-centimeter Nintendo GameCube discs. Communication: Wii can communicate with the Internet even when the power is turned off. This WiiConnect24 service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE 802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS. Virtual Console: Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a "best of" selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets. The Specs: Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the "sleepless" WiiConnect24 mode. CPU: PowerPC CPU (code-named "Broadway"). Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM. Graphics Processing Unit: Being developed with ATI. Other Features: Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.
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Post by UlforceVeedramon Zero on May 18, 2006 14:37:06 GMT -5
Haha, I'll hafta get one of these... I like the green one. But not sure how to get one without calling it Wii
Edit: it might not be called Wii? SHAWEETIZZLE! something more like.....Nintendo Revolution would be cool
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Post by RELLIK on May 19, 2006 14:00:06 GMT -5
yesy... grenn thaT ISTHE ONE!!!
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Post by UlforceVeedramon Zero on May 22, 2006 12:16:36 GMT -5
Whaaa?? translate that to readable text, please...
lol. It should be changed to Nintendo fbluh. My friend said if he makes a game console, he's calling it the fbluh
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swimstud600
Guest
Member is offline
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Post by swimstud600 on May 22, 2006 15:51:03 GMT -5
Its better then Wii...
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Post by Ztrl on May 23, 2006 7:35:40 GMT -5
It will be called the Wii. No ifs, ands, or buts about it.
So stop complaining and get used to the fact that Nintendo is insane.
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Post by SLA¥ΣR on May 23, 2006 10:03:16 GMT -5
Nintendo is insane, but dammit the know what there doing
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Post by Fusion on May 23, 2006 14:02:11 GMT -5
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Post by Ztrl on May 24, 2006 9:59:26 GMT -5
[UPDATE PART ONE] IGN Wii conducted an interview with Opera for Devices' executive vice president, Scott Hedrick about the Opera web browser that’s coming to Wii. So why exactly did Nintendo choose Opera? Well firstly the Opera team have a lot of experience with making web browsers for things that aren’t computers. You can use Opera on your mobile phone, and of course already your Nintendo DS. The crucial difference between Opera Wii and Opera DS though is that the DS version had to be bought as a separate unit, but Hedrick has confirmed that the Wii version will not be a separate unit. Whether this means that it will come as part of the firmware or it will be like a virtual console download nobody knows. Hendrick told IGN that the web browser will use the innovative Wii controller to full effect. It seems there won’t be a keyboard, but there was an onscreen keyboard on Opera DS, so what will the Opera team bring us for the Wii? Certainly clicking on links will be easier, and the entire Opera package should be almost identical to the one that you can find on your computer, or your phone or DS. This does present a certain conflict in what he has said though as he was unable to answer this question: [Quote: Will Opera for Wii enable tabbed browsing, integrated search functions and voice command support?] Now I personally think that his problem in answering this question fell into the range of “voice command support”. It was announced that the game Wii Hide You Seek would involve chatting with your team mates during games, but not how you would achieve this. So I think that this question, Wii Hide You Seek’s VoIP and the fact that Hendrick stated that there were still some things that Nintendo has not said about the Wii controller all together lead to the idea that it will have a microphone. There were a few other things that he was unable to comment on, like if the browser would be able to play streamed media, but this was not because of browser problems but the fact that “Nintendo has not yet revealed whether they will incorporate a media player into the Wii.”. Now I’ll leave the rest of the speculation up to you, this article brings more questions than answers, but rest assured, we’ll be able to surf with our Wii! [UPDATE PART TWO] In an interview with Game Daily, Satoru Iwata had some pretty interesting to say on what he thought about Nintendo's E3 showing, how consumers reacted to the Wii, Wii's price point and what he thought about Sony's conference showing. While many of the things can be quite predictable as to what Iwata's going to say, being how he's the supreme Jedi Master in Nintendo's stable of Jedi's, there were some pretty interesting tidbits that sprouted up. When asked about Electronic Gaming Monthly's article as to whether or not the Nintendo Wii would be released at a low price of $249 USD, Iwata had this comment: "As you know, that is speculation and we did not comment on the price point at all. What we've been repeatedly saying is that it's going to be an affordable price point, and when we say affordable, you may want to check our past records of price points, launching price points for any past hardware... I think you'll agree that we always come up with an affordable price point. So when we announce the Wii price point in the near future, I believe you are going to say, "That's an affordable price point." Nintendo consoles have all been sold at $200 USD, so could this mean that the price of the Wii has been officially, yet not offically at the same time, been released? Probably so. The interview is an interesting read. If you want to know more about what the Nintendo president thinks, be sure to check it out here! As always, stay tuned to DSRevolution for more information about the upcoming Nintendo console, Wii. Source: Biz.GameDaily.com [UPDATE PART THREE] You knew it was coming. In order for the motion sensitivity of Wiimote to function properly, Nintendo's next-generation console, the Nintendo Wii, requires a sensor bar to detect the movement of the Wiimote. It is required that the sensor bar be placed in front of the television for ultimate entertainment. And here it is: It's thin and sleek, its the Sensor Bar!What came as a little bit of a disappointment is the cord. Although many would have prefered the sensor bar to be wireless, Nintendo didn't want to spend too much on wireless technology. Luckily, Nintendo has included a long cord to replace wireless factors. In addition to the showing of the sensor bar, Nintendo revealed that another port has been added on the back of the Wii console to support the Wii Sensor Bar. The Wii at GDC 2006.The Wii at E3 2006.As you can see, a new port has been added labelled "Sensor Bar". Will the Sensor Bar get in the way? Or will Nintendo do things right? We'll find out when the console is released. Curtousy to IGN.com for the screenshots.
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Post by Ztrl on May 26, 2006 13:17:31 GMT -5
Am I the only one that posts here?
[UPDATE 1] According to CNET and their weekly Hit List, the Nintendo Wii has outdone the Sony PlayStation 3 in popularity among the technology buffs. The Nintendo Wii is ranked at number 5 for this week while the PlayStation 3 is ranked at number 19.
While this may not be something to report about, considering in last week's Hit List the Wii ranked number 2, it is important to note that Nintendo is making quite a buzz in the technology community. Whether this transpires into more sales for the little console that can, is to be seen.
The Nintendo Wii places fifth after a couple of gadgets: Motorola Q, Sony Cyber Shot, iTrip PSP and the Samsung SGH.
[UPDATE 2] Just when you though all was calm in the world of Nintendo, some new interesting things arise right in front of our eyes. It seems that Nintendo went into a world of domain purchasing frenzy after they released the name of the Nintendo Wii.
Mostly any name you can think of that involves Wii has been snatched up by the video game company, but there are two in particular that get one's attention. First up is WiiKaraoke. This one is strange because Nintendo, so far, has not released any information regarding a micorphone attachment for the Wii-mote. Could this be the signaling of a new game or just Nintendo trying to cover themselves? We'll see in due time.
Next is WiiChannel that could cause commotion. The first thought that comes to mind is the, ill fated, cable service Sega tried back in the early 90s; Sega Channel. This brought games to people's Genesis consoles through the cable wires sort of like an Xbox Live aspect, minus the internet. While this too could also just be Nintendo wanting everything Wii, it makes one wonder as to whether or not Nintendo might have something in store for the domain. Speculation is afoot!
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Post by SLA¥ΣR on May 26, 2006 22:07:31 GMT -5
HHHHMMMMM........
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Post by Ztrl on Jun 13, 2006 9:14:46 GMT -5
[Get ready to play Duck Hunt in a whole new way. Well, not really.
Nintendo has unveiled its Zapper peripheral prototype for Wii, and the gun-shaped add-on plugs directly into the freehand remote. Although the prototype display does not look much like the original NES Zapper, the blue-and-grey gun may see some changes in the next few months before Wii’s launch.]
[SanDisk, the largest manufacturer of flash memory cards, says they expect their SD memory cards will be compatible with Wii's SD memory slots, and likely be used for saving game data.
In an interview with Nintendojo, SanDisk representatives Ken Castle and Clifford Sun said that SanDisk is just beginning their discussions with Nintendo about the storage capabilities of Wii. While they connot confirm compatibility at this time, they expect SanDisk's storage devices will support Wii's external memory capabilities.
Castle says the gaming industry is a prime market for SanDisk to fully enter-- they currently offer Memory Stick products for Sony's PlayStation Portable as well as various PC storage devices. He says as demend for Wii increases during and after its release, SanDisk will continue to offer larger and less expensive SD storage devices for the console.]
[Satoru Iwata slipped it in at Nintendo’s E3 press conference. He was so casual about its mention, that we weren’t sure what he meant by it. But Opera has confirmed that their Opera web browser will be used by Wii.
Nintendo announced earlier this year that Opera’s browser would be available for purchase for Nintendo DS in Japan beginning this summer. This new agreement extends the relationship to Nintendo’s next home console. “Nintendo is clearly visionary in leading the gaming industry into the new era in gaming,” said Jon von Tetzchner, CEO of Opera Software. “We are thrilled to expand our partnership with Nintendo, and work with them to deliver the best gaming experience on the Wii console and the Nintendo DS.”
Neither company has announced whether the browser will be packaged with Wii or available for separate purchase, or if it will be available for Wii’s fourth quarter 2006 launch.]
[Hidden in the Nintendo press kit handed out after its press conference this morning was a photograph of the "classic" control pad that will presumably be used to play older video games purchased through Wii's Virtual Console service.
The SNES-styled pad retains Apple-esque design cues with its stark white, rounded design and clear A and B buttons. The dual analog sticks, positioned secondarily to the buttons and digital D-pad, ensure full N64 and GameCube compatibility are taken care of. There are also two shoulder buttons on both sides of the controller's top side, but unlike many other controller designs that placed the shoulder buttons one above the other, this classic pad's shoulder buttons appear to be situated horizontally side-by-side. This may cause some ergonomic challenges, but we're not positive since this is the only photo available and hands-on access has not been given to the pad. We do not know the pad's thickness or complete layout of its top and back sides.
Meanwhile, the latest photos of Wii and its remote indicate a few subtler design changes. The row of three buttons below the D-pad and A button are now a plus, minus, and a home icon in between the two of them. At the Game Developer's Conference they had been labeled Select, home icon, and pause.
The buttons on the far end of the controller, speculated to be used most often when the controller is oriented sideways, have been relabeled from "x" and "y" to "1" and "2." Coincidentally, GameSpot stated after its hands-on time with the remote today, the plus and minus buttons were labeled with icons, one being an arrow similar to an Internet browser's "refresh button," and the other a traditional pause (double bar) icon.
The console itself has the least tweaks. Aside from the "Wii" logo replacing the Revolution logo under the disc slot, the slot itself is wider than it has originally appeared. The aperture is still rimmed with a glowing blue light.]
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Post by Ztrl on Sept 24, 2006 23:47:56 GMT -5
Well, it would seem that I am the only one who updates this thread XD. So anywho, Just reading through Iwata-sensei's Wii Preview Presentation Given in Japan on September 14th. And I've stumbled across some cool stuff. Confirmed Virtual Console Developers: Mii Logo (it is funneh): Create your own characters, store them in the Wiimote, and take them with you to your friends house. How many of you hated remaking your Halo profile every time you went to your friends house? I know it was annoying to me. Wii Opera Browser: Scroll Down to the bottom to see the video FLASH REQUIRED! There will be a free trail DL available until June 2007. Wii Mail (Nintendo does e-mail?): Yes, they do; and yes, it works with other e-mail services as well, you can e-mail all your friends from your Wii Mail account. Scroll down to the fourth Slide to see the Wii Mail preview videosOk, Wii and DS interactivity is fully confirmed, awesome. Wii Classic Controller: $40 and comes with 5000 Wii Points for the Wii Store, I like.
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