BattleBob > Standard (2P) Mode > Strike Types
Strike Types
"Strike Types" refers to the different kinds of abilities BattleBob is capable of mid-battle. These abilities are universal in BattleBob and any can technically be performed by any command in the game (`attack, `skill, `assist, `sandwich, etc.) Understanding strike types helps greatly in gaining an understanding of how weapons (among other things) work in BattleBob.
It should be noted that any strike type can inflict status effects if specified to. The target for the status effects depends on the target of the strikes (So Damage would inflict status effects onto the opponent, and Heal would inflict status effects onto the player.) Except for a few exceptions, strike types that effect multiple targets apply their status effects to all of them (So Damage (All) would inflict its status effect onto all players.) Those exceptions are Absorb and Recoil (which only inflicts status effects onto the target, despite also effecting the player.)
List of all Strike Types in BattleBob
- Damage
- Backfire
- Guard Crush
- Heal
- Heal (Target)
- Absorb
- Recoil
- Throw
- Consume
- Transform
- Transform (Heal)
- Transform (Recoil)
- Gender-Bend
- Disarm
- Damage (All)
- Heal (All)
- Wide Damage
- Wide Heal
- Bare Hand
- Dud